backend_get_renderer() is now returning the renderer of the primary GPU, instead
of its own renderer, since that's the thing which actually does all of the "real"
rendering
wlr_multi_backend_add() is now adding all subbackends (otherwise only one GPU
is handled).
credits: @ascent12
This introduces -DWLR_USE_UNSTABLE and adds information regarding the
stability status to all headers. I started with a conservative set of
headers to mark as stable:
- types/wlr_matrix.h
- util/edges.h
- util/log.h
- util/region.h
- xcursor.h
Whenever a new surface is created, we have to update the cursor focus,
even if there's no input event. So, we generate one motion event, and
reuse the code to update the proper cursor focus. We need to do this
for all surface roles - toplevels, popups, subsurfaces.
Fixes#1162
153f37bdf5 (#1145) removed the
wlr_xwayland_is_unamanged function while fixing OR, because it was
belieived that it's supposed to work around the broken OR handling.
This was a misunderstanding. is_unmanaged is (while sort of a hack)
intended to work around inherent differences between "real" X sessions
and our Xwayland/wayland situation.
The main reason it exists is to support applications like rofi and dzen,
while not handing focus to other OR windows (which should *not* be
required).
Traditionally, these applications just grabbed input from X and didn't
need to be focused by any logic in the WM. Which of course doesn't work
in wayland compositors. So we have to give them focus in some way.
Giving *every* OR window focus, breaks other applications that don't
expect focus to change.
A testcase that was pointed out to me where wlr_xwayland_is_unamanged was
breaking things is https://github.com/swaywm/sway/issues/2128 (syncplay,
gitk, gitgui)
Supposedly it broke using keyboard to navigate the menus.
I can't reproduce this with this patch. The popups can be navigated as
long as the parent has focus.
Just install a SIG_IGN handler, which is defined by POSIX.1-2001 to
reap the child.
To test, spawn any process (e.g. GUI application) with a keybinding,
close that process, verify it doesn't show up as a <defunct> zombie in
ps(1) output.
Implement the basic logic for tablet-v2 tablet_pad's grabs. And plug in
the default grab.
Features like "holding" the focus should be implemented via grabs, like
they are for pointer and keyboard.