Since the source doesn't always come from a client, this field
doesn't make sense. It is replaced by a new "finalized" field in
wlr_client_data_source. This is used to make sure set_actions is
not sent after start_drag has been sent.
A check in data_offer_choose_action has been removed: if an offer
has been sent then start_drag has been called, no need to check.
I also wanted to add a check for wl_data_source.offer, but it
turns out (1) this isn't in the spec (2) it breaks GTK+.
This is some preliminary work for Firefox on Wayland compatibility.
This desynchronizes our rendering loop with the vblank cycle.
In case a compositor doesn't swap buffers but schedules a frame,
emitting a frame event immediately enters a busy-loop.
Instead, ask the backend to send a frame when appropriate. On
Wayland we can just register a frame callback on our surface. On
DRM we can do a no-op pageflip.
Fixes#617Fixesswaywm/sway#2748
* Rename the constraint_create signal to new_constraint for
consistency
* Move the constraint_destroy signal to the constraint itself
* Use rotate_child_position instead of duplicating logic
* Fix inert constraint resource handling
* Style fixes
Sessions can now be retrieved from a backend in a more general manner.
Multi-backend gets back its `session` field that contains the session
if one was created, removing the interfacing from multi backend with the
drm backend directly. This adds the possibility to use sessions even
without the drm backend.
It additionally fixes the bug that 2 session objects got created when
WLR_BACKENDS were set to "libinput,drm".
To allow vt switching without drm backend (and drm fd) on logind, start
listening to PropertiesChanged signals from dbus and parse the session
"Active" property when no master fd was created (this does not change
current drm backend behaviour in any way).
To prevent wl_keyboard keymap being written to by clients, use a unique
file descriptor for each wl_keyboard resource.
Reference: weston, commit 76829fc4eaea329d2a525c3978271e13bd76c078
sx, sy used to store the buffer offset of the drag surface which was
then be added (by rootston) to the drag icon position.
Buffer offsets are handled already in surface_intersect_output
(output.c) so they were added twice for dnd surfaces.