#include #include #include #include "backend/libinput.h" const struct wlr_switch_impl libinput_switch_impl = { .name = "libinput-switch", }; void init_device_switch(struct wlr_libinput_input_device *dev) { const char *name = get_libinput_device_name(dev->handle); struct wlr_switch *wlr_switch = &dev->switch_device; wlr_switch_init(wlr_switch, &libinput_switch_impl, name); } struct wlr_libinput_input_device *device_from_switch( struct wlr_switch *wlr_switch) { assert(wlr_switch->impl == &libinput_switch_impl); struct wlr_libinput_input_device *dev = wl_container_of(wlr_switch, dev, switch_device); return dev; } void handle_switch_toggle(struct libinput_event *event, struct wlr_switch *wlr_switch) { struct libinput_event_switch *sevent = libinput_event_get_switch_event (event); struct wlr_switch_toggle_event wlr_event = { .time_msec = usec_to_msec(libinput_event_switch_get_time_usec(sevent)), }; switch (libinput_event_switch_get_switch(sevent)) { case LIBINPUT_SWITCH_LID: wlr_event.switch_type = WLR_SWITCH_TYPE_LID; break; case LIBINPUT_SWITCH_TABLET_MODE: wlr_event.switch_type = WLR_SWITCH_TYPE_TABLET_MODE; break; } switch (libinput_event_switch_get_switch_state(sevent)) { case LIBINPUT_SWITCH_STATE_OFF: wlr_event.switch_state = WLR_SWITCH_STATE_OFF; break; case LIBINPUT_SWITCH_STATE_ON: wlr_event.switch_state = WLR_SWITCH_STATE_ON; break; } wl_signal_emit_mutable(&wlr_switch->events.toggle, &wlr_event); }