#include #include #include #include "backend/libinput.h" const struct wlr_touch_impl libinput_touch_impl = { .name = "libinput-touch", }; void init_device_touch(struct wlr_libinput_input_device *dev) { const char *name = get_libinput_device_name(dev->handle); struct wlr_touch *wlr_touch = &dev->touch; wlr_touch_init(wlr_touch, &libinput_touch_impl, name); libinput_device_get_size(dev->handle, &wlr_touch->width_mm, &wlr_touch->height_mm); } struct wlr_libinput_input_device *device_from_touch( struct wlr_touch *wlr_touch) { assert(wlr_touch->impl == &libinput_touch_impl); struct wlr_libinput_input_device *dev = wl_container_of(wlr_touch, dev, touch); return dev; } void handle_touch_down(struct libinput_event *event, struct wlr_touch *touch) { struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_touch_down_event wlr_event = { 0 }; wlr_event.touch = touch; wlr_event.time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)); wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent); wlr_event.x = libinput_event_touch_get_x_transformed(tevent, 1); wlr_event.y = libinput_event_touch_get_y_transformed(tevent, 1); wl_signal_emit_mutable(&touch->events.down, &wlr_event); } void handle_touch_up(struct libinput_event *event, struct wlr_touch *touch) { struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_touch_up_event wlr_event = { .touch = touch, .time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)), .touch_id = libinput_event_touch_get_seat_slot(tevent), }; wl_signal_emit_mutable(&touch->events.up, &wlr_event); } void handle_touch_motion(struct libinput_event *event, struct wlr_touch *touch) { struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_touch_motion_event wlr_event = { .touch = touch, .time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)), .touch_id = libinput_event_touch_get_seat_slot(tevent), .x = libinput_event_touch_get_x_transformed(tevent, 1), .y = libinput_event_touch_get_y_transformed(tevent, 1), }; wl_signal_emit_mutable(&touch->events.motion, &wlr_event); } void handle_touch_cancel(struct libinput_event *event, struct wlr_touch *touch) { struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_touch_cancel_event wlr_event = { .touch = touch, .time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)), .touch_id = libinput_event_touch_get_seat_slot(tevent), }; wl_signal_emit_mutable(&touch->events.cancel, &wlr_event); } void handle_touch_frame(struct libinput_event *event, struct wlr_touch *touch) { wl_signal_emit_mutable(&touch->events.frame, NULL); }