glesv2 = dependency('glesv2', required: 'gles2' in renderers) if not (glesv2.found() and internal_features['egl']) subdir_done() endif features += { 'gles2-renderer': true } wlr_deps += glesv2 wlr_files += files( 'pass.c', 'pixel_format.c', 'renderer.c', 'texture.c', ) subdir('shaders')