#include #include #include #include #include #include #include #include "types/wlr_scene.h" static void handle_scene_buffer_outputs_update( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, outputs_update); if (surface->buffer->primary_output == NULL) { return; } double scale = surface->buffer->primary_output->output->scale; wlr_fractional_scale_v1_notify_scale(surface->surface, scale); wlr_surface_set_preferred_buffer_scale(surface->surface, ceil(scale)); } static void handle_scene_buffer_output_enter( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, output_enter); struct wlr_scene_output *output = data; wlr_surface_send_enter(surface->surface, output->output); } static void handle_scene_buffer_output_leave( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, output_leave); struct wlr_scene_output *output = data; wlr_surface_send_leave(surface->surface, output->output); } static void handle_scene_buffer_output_sample( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, output_sample); const struct wlr_scene_output_sample_event *event = data; struct wlr_scene_output *scene_output = event->output; if (surface->buffer->primary_output != scene_output) { return; } if (event->direct_scanout) { wlr_presentation_surface_scanned_out_on_output(surface->surface, scene_output->output); } else { wlr_presentation_surface_textured_on_output(surface->surface, scene_output->output); } } static void handle_scene_buffer_frame_done( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, frame_done); struct timespec *now = data; wlr_surface_send_frame_done(surface->surface, now); } static void scene_surface_handle_surface_destroy( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, surface_destroy); wlr_scene_node_destroy(&surface->buffer->node); } // This is used for wlr_scene where it unconditionally locks buffers preventing // reuse of the existing texture for shm clients. With the usage pattern of // wlr_scene surface handling, we can mark its locked buffer as safe // for mutation. static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) { buffer->n_ignore_locks++; } static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) { if (!scene_buffer->buffer) { return; } struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer); if (!buffer) { return; } assert(buffer->n_ignore_locks > 0); buffer->n_ignore_locks--; } static int min(int a, int b) { return a < b ? a : b; } static void surface_reconfigure(struct wlr_scene_surface *scene_surface) { struct wlr_scene_buffer *scene_buffer = scene_surface->buffer; struct wlr_surface *surface = scene_surface->surface; struct wlr_surface_state *state = &surface->current; struct wlr_fbox src_box; wlr_surface_get_buffer_source_box(surface, &src_box); pixman_region32_t opaque; pixman_region32_init(&opaque); pixman_region32_copy(&opaque, &surface->opaque_region); int width = state->width; int height = state->height; if (!wlr_box_empty(&scene_surface->clip)) { struct wlr_box *clip = &scene_surface->clip; int buffer_width = state->buffer_width; int buffer_height = state->buffer_height; width = min(clip->width, width - clip->x); height = min(clip->height, height - clip->y); wlr_fbox_transform(&src_box, &src_box, state->transform, buffer_width, buffer_height); wlr_output_transform_coords(state->transform, &buffer_width, &buffer_height); src_box.x += (double)(clip->x * buffer_width) / state->width; src_box.y += (double)(clip->y * buffer_height) / state->height; src_box.width *= (double)width / state->width; src_box.height *= (double)height / state->height; wlr_fbox_transform(&src_box, &src_box, wlr_output_transform_invert(state->transform), buffer_width, buffer_height); pixman_region32_translate(&opaque, -clip->x, -clip->y); pixman_region32_intersect_rect(&opaque, &opaque, 0, 0, width, height); } if (width <= 0 || height <= 0) { wlr_scene_buffer_set_buffer(scene_buffer, NULL); pixman_region32_fini(&opaque); return; } wlr_scene_buffer_set_opaque_region(scene_buffer, &opaque); wlr_scene_buffer_set_source_box(scene_buffer, &src_box); wlr_scene_buffer_set_dest_size(scene_buffer, width, height); wlr_scene_buffer_set_transform(scene_buffer, state->transform); scene_buffer_unmark_client_buffer(scene_buffer); if (surface->buffer) { client_buffer_mark_next_can_damage(surface->buffer); wlr_scene_buffer_set_buffer_with_damage(scene_buffer, &surface->buffer->base, &surface->buffer_damage); } else { wlr_scene_buffer_set_buffer(scene_buffer, NULL); } pixman_region32_fini(&opaque); } static void handle_scene_surface_surface_commit( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, surface_commit); struct wlr_scene_buffer *scene_buffer = surface->buffer; surface_reconfigure(surface); // If the surface has requested a frame done event, honour that. The // frame_callback_list will be populated in this case. We should only // schedule the frame however if the node is enabled and there is an // output intersecting, otherwise the frame done events would never reach // the surface anyway. int lx, ly; bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly); if (!wl_list_empty(&surface->surface->current.frame_callback_list) && surface->buffer->primary_output != NULL && enabled) { wlr_output_schedule_frame(surface->buffer->primary_output->output); } } static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer, double *sx, double *sy) { struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(scene_buffer); *sx += scene_surface->clip.x; *sy += scene_surface->clip.y; return wlr_surface_point_accepts_input(scene_surface->surface, *sx, *sy); } static void surface_addon_destroy(struct wlr_addon *addon) { struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon); scene_buffer_unmark_client_buffer(surface->buffer); wlr_addon_finish(&surface->addon); wl_list_remove(&surface->outputs_update.link); wl_list_remove(&surface->output_enter.link); wl_list_remove(&surface->output_leave.link); wl_list_remove(&surface->output_sample.link); wl_list_remove(&surface->frame_done.link); wl_list_remove(&surface->surface_destroy.link); wl_list_remove(&surface->surface_commit.link); free(surface); } static const struct wlr_addon_interface surface_addon_impl = { .name = "wlr_scene_surface", .destroy = surface_addon_destroy, }; struct wlr_scene_surface *wlr_scene_surface_try_from_buffer( struct wlr_scene_buffer *scene_buffer) { struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons, scene_buffer, &surface_addon_impl); if (!addon) { return NULL; } struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon); return surface; } struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent, struct wlr_surface *wlr_surface) { struct wlr_scene_surface *surface = calloc(1, sizeof(*surface)); if (surface == NULL) { return NULL; } struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL); if (!scene_buffer) { free(surface); return NULL; } surface->buffer = scene_buffer; surface->surface = wlr_surface; scene_buffer->point_accepts_input = scene_buffer_point_accepts_input; surface->outputs_update.notify = handle_scene_buffer_outputs_update; wl_signal_add(&scene_buffer->events.outputs_update, &surface->outputs_update); surface->output_enter.notify = handle_scene_buffer_output_enter; wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter); surface->output_leave.notify = handle_scene_buffer_output_leave; wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave); surface->output_sample.notify = handle_scene_buffer_output_sample; wl_signal_add(&scene_buffer->events.output_sample, &surface->output_sample); surface->frame_done.notify = handle_scene_buffer_frame_done; wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done); surface->surface_destroy.notify = scene_surface_handle_surface_destroy; wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy); surface->surface_commit.notify = handle_scene_surface_surface_commit; wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit); wlr_addon_init(&surface->addon, &scene_buffer->node.addons, scene_buffer, &surface_addon_impl); surface_reconfigure(surface); return surface; } void scene_surface_set_clip(struct wlr_scene_surface *surface, struct wlr_box *clip) { if (wlr_box_equal(clip, &surface->clip)) { return; } if (clip) { surface->clip = *clip; } else { surface->clip = (struct wlr_box){0}; } surface_reconfigure(surface); }