#include "types/wlr_output.h" void wlr_output_state_set_enabled(struct wlr_output_state *state, bool enabled) { state->committed |= WLR_OUTPUT_STATE_ENABLED; state->enabled = enabled; state->allow_artifacts = true; } void wlr_output_state_set_mode(struct wlr_output_state *state, struct wlr_output_mode *mode) { state->committed |= WLR_OUTPUT_STATE_MODE; state->mode_type = WLR_OUTPUT_STATE_MODE_FIXED; state->mode = mode; state->allow_artifacts = true; } void wlr_output_state_set_custom_mode(struct wlr_output_state *state, int32_t width, int32_t height, int32_t refresh) { state->committed |= WLR_OUTPUT_STATE_MODE; state->mode_type = WLR_OUTPUT_STATE_MODE_CUSTOM; state->custom_mode.width = width; state->custom_mode.height = height; state->custom_mode.refresh = refresh; state->allow_artifacts = true; } void wlr_output_state_set_scale(struct wlr_output_state *state, float scale) { state->committed |= WLR_OUTPUT_STATE_SCALE; state->scale = scale; } void wlr_output_state_set_transform(struct wlr_output_state *state, enum wl_output_transform transform) { state->committed |= WLR_OUTPUT_STATE_TRANSFORM; state->transform = transform; } void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state, bool enabled) { state->committed |= WLR_OUTPUT_STATE_ADAPTIVE_SYNC_ENABLED; state->adaptive_sync_enabled = enabled; } void wlr_output_state_set_render_format(struct wlr_output_state *state, uint32_t format) { state->committed |= WLR_OUTPUT_STATE_RENDER_FORMAT; state->render_format = format; } void wlr_output_state_set_subpixel(struct wlr_output_state *state, enum wl_output_subpixel subpixel) { state->committed |= WLR_OUTPUT_STATE_SUBPIXEL; state->subpixel = subpixel; }