#include #include #include #include #include #include "backend/headless.h" #include "glapi.h" static bool backend_start(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; wlr_log(L_INFO, "Starting headless backend"); struct wlr_headless_backend_output *output; wl_list_for_each(output, &backend->outputs, link) { wl_event_source_timer_update(output->frame_timer, output->frame_delay); wlr_output_create_global(&output->wlr_output, backend->display); wl_signal_emit(&backend->backend.events.output_add, &output->wlr_output); } backend->started = true; return true; } static void backend_destroy(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; if (!wlr_backend) { return; } wl_list_remove(&backend->display_destroy.link); struct wlr_headless_backend_output *output, *tmp; wl_list_for_each_safe(output, tmp, &backend->outputs, link) { wlr_output_destroy(&output->wlr_output); } wlr_egl_finish(&backend->egl); free(backend); } static struct wlr_egl *backend_get_egl(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; return &backend->egl; } static const struct wlr_backend_impl backend_impl = { .start = backend_start, .destroy = backend_destroy, .get_egl = backend_get_egl, }; static void handle_display_destroy(struct wl_listener *listener, void *data) { struct wlr_headless_backend *backend = wl_container_of(listener, backend, display_destroy); backend_destroy(&backend->backend); } static bool egl_get_config(EGLDisplay disp, EGLConfig *out) { EGLint count = 0, matched = 0, ret; ret = eglGetConfigs(disp, NULL, 0, &count); if (ret == EGL_FALSE || count == 0) { wlr_log(L_ERROR, "eglGetConfigs returned no configs"); return false; } EGLConfig configs[count]; static const EGLint attribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_ALPHA_SIZE, 0, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE, }; ret = eglChooseConfig(disp, attribs, configs, count, &matched); if (ret == EGL_FALSE) { wlr_log(L_ERROR, "eglChooseConfig failed"); return false; } // TODO *out = configs[0]; return true; } static bool egl_init(struct wlr_egl *egl) { if (!load_glapi()) { return false; } if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) { wlr_log(L_ERROR, "Failed to bind to the OpenGL ES API: %s", egl_error()); goto error; } egl->display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (egl->display == EGL_NO_DISPLAY) { wlr_log(L_ERROR, "Failed to create EGL display: %s", egl_error()); goto error; } EGLint major, minor; if (eglInitialize(egl->display, &major, &minor) == EGL_FALSE) { wlr_log(L_ERROR, "Failed to initialize EGL: %s", egl_error()); goto error; } if (!egl_get_config(egl->display, &egl->config)) { wlr_log(L_ERROR, "Failed to get EGL config"); goto error; } static const EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, }; egl->context = eglCreateContext(egl->display, egl->config, EGL_NO_CONTEXT, attribs); if (egl->context == EGL_NO_CONTEXT) { wlr_log(L_ERROR, "Failed to create EGL context: %s", egl_error()); goto error; } eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl->context); egl->egl_exts = eglQueryString(egl->display, EGL_EXTENSIONS); if (strstr(egl->egl_exts, "EGL_KHR_image_base") == NULL) { wlr_log(L_ERROR, "Required egl extensions not supported"); goto error; } egl->gl_exts = (const char*) glGetString(GL_EXTENSIONS); wlr_log(L_INFO, "Using EGL %d.%d", (int)major, (int)minor); wlr_log(L_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(L_INFO, "Supported EGL extensions: %s", egl->egl_exts); wlr_log(L_INFO, "Supported OpenGL ES extensions: %s", egl->gl_exts); return true; error: eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(egl->display); eglReleaseThread(); return false; } struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) { wlr_log(L_INFO, "Creating headless backend"); struct wlr_headless_backend *backend = calloc(1, sizeof(struct wlr_headless_backend)); if (!backend) { wlr_log(L_ERROR, "Failed to allocate wlr_headless_backend"); return NULL; } wlr_backend_init(&backend->backend, &backend_impl); backend->display = display; wl_list_init(&backend->outputs); egl_init(&backend->egl); backend->display_destroy.notify = handle_display_destroy; wl_display_add_destroy_listener(display, &backend->display_destroy); return &backend->backend; } bool wlr_backend_is_headless(struct wlr_backend *backend) { return backend->impl == &backend_impl; }