#include #include #include void wlr_renderer_init(struct wlr_renderer *renderer, struct wlr_renderer_impl *impl) { renderer->impl = impl; } void wlr_renderer_destroy(struct wlr_renderer *r) { if (r && r->impl && r->impl->destroy) { r->impl->destroy(r); } else { free(r); } } void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) { r->impl->begin(r, o); } void wlr_renderer_end(struct wlr_renderer *r) { r->impl->end(r); } struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) { return r->impl->texture_create(r); } bool wlr_render_with_matrix(struct wlr_renderer *r, struct wlr_texture *texture, const float (*matrix)[16]) { return r->impl->render_with_matrix(r, texture, matrix); } void wlr_render_colored_quad(struct wlr_renderer *r, const float (*color)[4], const float (*matrix)[16]) { r->impl->render_quad(r, color, matrix); } void wlr_render_colored_ellipse(struct wlr_renderer *r, const float (*color)[4], const float (*matrix)[16]) { r->impl->render_ellipse(r, color, matrix); } const enum wl_shm_format *wlr_renderer_get_formats( struct wlr_renderer *r, size_t *len) { return r->impl->formats(r, len); } bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r, struct wl_resource *buffer) { return r->impl->buffer_is_drm(r, buffer); } void wlr_renderer_read_pixels(struct wlr_renderer *r, int x, int y, int width, int height, void *out_data) { r->impl->read_pixels(r, x, y, width, height, out_data); }