#ifndef _WLR_RENDER_INTERFACE_H #define _WLR_RENDER_INTERFACE_H #include #include #include #include struct wlr_renderer_impl; struct wlr_renderer { struct wlr_renderer_impl *impl; }; struct wlr_renderer_impl { void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output); void (*end)(struct wlr_renderer *renderer); struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer); bool (*render_with_matrix)(struct wlr_renderer *renderer, struct wlr_texture *texture, const float (*matrix)[16]); void (*render_quad)(struct wlr_renderer *renderer, const float (*color)[4], const float (*matrix)[16]); void (*render_ellipse)(struct wlr_renderer *renderer, const float (*color)[4], const float (*matrix)[16]); const enum wl_shm_format *(*formats)( struct wlr_renderer *renderer, size_t *len); bool (*buffer_is_drm)(struct wlr_renderer *renderer, struct wl_resource *buffer); void (*destroy)(struct wlr_renderer *renderer); }; void wlr_renderer_init(struct wlr_renderer *renderer, struct wlr_renderer_impl *impl); struct wlr_texture_impl { bool (*upload_pixels)(struct wlr_texture *texture, enum wl_shm_format format, int stride, int width, int height, const unsigned char *pixels); bool (*update_pixels)(struct wlr_texture *texture, enum wl_shm_format format, int stride, int x, int y, int width, int height, const unsigned char *pixels); bool (*upload_shm)(struct wlr_texture *texture, uint32_t format, struct wl_shm_buffer *shm); bool (*update_shm)(struct wlr_texture *texture, uint32_t format, int x, int y, int width, int height, struct wl_shm_buffer *shm); bool (*upload_drm)(struct wlr_texture *texture, struct wl_resource *drm_buf); void (*get_matrix)(struct wlr_texture *state, float (*matrix)[16], const float (*projection)[16], int x, int y); void (*get_buffer_size)(struct wlr_texture *texture, struct wl_resource *resource, int *width, int *height); void (*bind)(struct wlr_texture *texture); void (*destroy)(struct wlr_texture *texture); }; void wlr_texture_init(struct wlr_texture *texture, struct wlr_texture_impl *impl); void wlr_texture_bind(struct wlr_texture *texture); void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource *resource, int *width, int *height); #endif