#include #include #include struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state, struct wlr_renderer_impl *impl) { struct wlr_renderer *r = calloc(sizeof(struct wlr_renderer), 1); r->state = state; r->impl = impl; return r; } void wlr_renderer_destroy(struct wlr_renderer *r) { r->impl->destroy(r->state); free(r); } void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) { r->impl->begin(r->state, o); } void wlr_renderer_end(struct wlr_renderer *r) { r->impl->end(r->state); } struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r) { return r->impl->texture_init(r->state); } bool wlr_render_with_matrix(struct wlr_renderer *r, struct wlr_texture *texture, const float (*matrix)[16]) { return r->impl->render_with_matrix(r->state, texture, matrix); } void wlr_render_colored_quad(struct wlr_renderer *r, const float (*color)[4], const float (*matrix)[16]) { r->impl->render_quad(r->state, color, matrix); } void wlr_render_colored_ellipse(struct wlr_renderer *r, const float (*color)[4], const float (*matrix)[16]) { r->impl->render_ellipse(r->state, color, matrix); } const enum wl_shm_format *wlr_renderer_get_formats( struct wlr_renderer *r, size_t *len) { return r->impl->formats(r->state, len); } bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r, struct wl_resource *buffer) { return r->impl->buffer_is_drm(r->state, buffer); }