#include #include #include #include #include #include "backend/udev.h" #include "backend/libinput/backend.h" #include "common/log.h" static int wlr_libinput_open_restricted(const char *path, int flags, void *_state) { struct wlr_backend_state *state = _state; return wlr_session_open_file(state->session, path); } static void wlr_libinput_close_restricted(int fd, void *_state) { struct wlr_backend_state *state = _state; wlr_session_close_file(state->session, fd); } static const struct libinput_interface libinput_impl = { .open_restricted = wlr_libinput_open_restricted, .close_restricted = wlr_libinput_close_restricted }; static int wlr_libinput_readable(int fd, uint32_t mask, void *_state) { struct wlr_backend_state *state = _state; if (libinput_dispatch(state->libinput) != 0) { wlr_log(L_ERROR, "Failed to dispatch libinput"); // TODO: some kind of abort? return 0; } struct libinput_event *event; while ((event = libinput_get_event(state->libinput))) { wlr_libinput_event(state, event); } return 0; } static void wlr_libinput_log(struct libinput *libinput, enum libinput_log_priority priority, const char *fmt, va_list args) { _wlr_vlog(L_ERROR, fmt, args); } static bool wlr_libinput_backend_init(struct wlr_backend_state *state) { wlr_log(L_DEBUG, "Initializing libinput"); state->libinput = libinput_udev_create_context(&libinput_impl, state, state->udev->udev); if (!state->libinput) { wlr_log(L_ERROR, "Failed to create libinput context"); return false; } // TODO: Let user customize seat used if (libinput_udev_assign_seat(state->libinput, "seat0") != 0) { wlr_log(L_ERROR, "Failed to assign libinput seat"); return false; } // TODO: More sophisticated logging libinput_log_set_handler(state->libinput, wlr_libinput_log); libinput_log_set_priority(state->libinput, LIBINPUT_LOG_PRIORITY_ERROR); struct wl_event_loop *event_loop = wl_display_get_event_loop(state->display); if (state->input_event) { wl_event_source_remove(state->input_event); } state->input_event = wl_event_loop_add_fd(event_loop, libinput_get_fd(state->libinput), WL_EVENT_READABLE, wlr_libinput_readable, state); if (!state->input_event) { wlr_log(L_ERROR, "Failed to create input event on event loop"); return false; } wlr_log(L_DEBUG, "libinput sucessfully initialized"); return true; } static void wlr_libinput_backend_destroy(struct wlr_backend_state *state) { // TODO } static struct wlr_backend_impl backend_impl = { .init = wlr_libinput_backend_init, .destroy = wlr_libinput_backend_destroy }; struct wlr_backend *wlr_libinput_backend_create(struct wl_display *display, struct wlr_session *session, struct wlr_udev *udev) { assert(display && session && udev); struct wlr_backend_state *state = calloc(1, sizeof(struct wlr_backend_state)); if (!state) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } struct wlr_backend *backend = wlr_backend_create(&backend_impl, state); if (!backend) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } state->backend = backend; state->session = session; state->udev = udev; state->display = display; state->keyboards = list_create(); return backend; }