#include #include #include #include #include "common/log.h" #include "backend.h" struct wlr_backend *wlr_backend_create(const struct wlr_backend_impl *impl, struct wlr_backend_state *state) { struct wlr_backend *backend = calloc(1, sizeof(struct wlr_backend)); if (!backend) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } backend->state = state; backend->impl = impl; wl_signal_init(&backend->events.output_add); wl_signal_init(&backend->events.output_remove); wl_signal_init(&backend->events.output_frame); wl_signal_init(&backend->events.keyboard_add); wl_signal_init(&backend->events.keyboard_remove); wl_signal_init(&backend->events.pointer_add); wl_signal_init(&backend->events.pointer_remove); wl_signal_init(&backend->events.touch_add); wl_signal_init(&backend->events.touch_remove); return backend; } bool wlr_backend_init(struct wlr_backend *backend) { return backend->impl->init(backend->state); } void wlr_backend_destroy(struct wlr_backend *backend) { backend->impl->destroy(backend->state); // TODO: Free anything else? free(backend); }