#ifndef WLR_TYPES_WLR_LAYER_SHELL_H #define WLR_TYPES_WLR_LAYER_SHELL_H #include #include #include #include #include #include "wlr-layer-shell-unstable-v1-protocol.h" /** * wlr_layer_shell allows clients to arrange themselves in "layers" on the * desktop in accordance with the wlr-layer-shell protocol. When a client is * added, the new_surface signal will be raised and passed a reference to our * wlr_layer_surface. At this time, the client will have configured the surface * as it desires, including information like desired anchors and margins. The * compositor should use this information to decide how to arrange the layer * on-screen, then determine the dimensions of the layer and call * wlr_layer_surface_configure. The client will then attach a buffer and commit * the surface, at which point the wlr_layer_surface map signal is raised and * the compositor should begin rendering the surface. */ struct wlr_layer_shell { struct wl_global *wl_global; struct wl_list clients; struct wl_listener display_destroy; struct { struct wl_signal new_surface; } events; void *data; }; struct wlr_layer_client { struct wlr_layer_shell *shell; struct wl_resource *resource; struct wl_client *client; struct wl_list surfaces; struct wl_list link; // wlr_layer_shell::clients }; struct wlr_layer_surface_state { // Client uint32_t anchor; uint32_t exclusive_zone; struct { uint32_t top, right, bottom, left; } margin; // Server uint32_t width, height; }; struct wlr_layer_surface_configure { struct wl_list link; // wlr_layer_surface::configure_list uint32_t serial; struct wlr_layer_surface_state state; }; struct wlr_layer_surface { struct wlr_surface *surface; struct wlr_layer_client *client; struct wl_resource *resource; struct wl_list link; // wlr_layer_client:surfaces const char *namespace; enum zwlr_layer_shell_v1_layer layer; bool added, configured, mapped; uint32_t configure_serial; struct wl_event_source *configure_idle; uint32_t configure_next_serial; struct wl_list configure_list; struct wlr_layer_surface_state next; // client protocol requests struct wlr_layer_surface_state pending; // our configure requests struct wlr_layer_surface_state current; struct wl_listener surface_destroy_listener; struct { struct wl_signal destroy; struct wl_signal map; struct wl_signal unmap; } events; void *data; }; struct wlr_layer_shell *wlr_layer_shell_create(struct wl_display *display); void wlr_layer_shell_destroy(struct wlr_layer_shell *layer_shell); /** * Notifies the layer surface to configure itself with this width/height. The * layer_surface will signal its map event when the surface is ready to assume * this size. */ void wlr_layer_surface_configure(struct wlr_layer_surface *surface, uint32_t width, uint32_t height); #endif