#include #include #include #include // GBM_FORMAT_XRGB8888 #include #include "backend/egl.h" const char *egl_error(void) { switch (eglGetError()) { case EGL_SUCCESS: return "Success"; case EGL_NOT_INITIALIZED: return "Not initialized"; case EGL_BAD_ACCESS: return "Bad access"; case EGL_BAD_ALLOC: return "Bad alloc"; case EGL_BAD_ATTRIBUTE: return "Bad attribute"; case EGL_BAD_CONTEXT: return "Bad Context"; case EGL_BAD_CONFIG: return "Bad Config"; case EGL_BAD_CURRENT_SURFACE: return "Bad current surface"; case EGL_BAD_DISPLAY: return "Bad display"; case EGL_BAD_SURFACE: return "Bad surface"; case EGL_BAD_MATCH: return "Bad match"; case EGL_BAD_PARAMETER: return "Bad parameter"; case EGL_BAD_NATIVE_PIXMAP: return "Bad native pixmap"; case EGL_BAD_NATIVE_WINDOW: return "Bad native window"; case EGL_CONTEXT_LOST: return "Context lost"; default: return "Unknown"; } } // EGL extensions PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display; PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window_surface; static bool egl_exts() { get_platform_display = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); if (!get_platform_display) { wlr_log(L_ERROR, "Failed to load EGL extension 'eglGetPlatformDisplayEXT'"); return false; } create_platform_window_surface = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"); if (!get_platform_display) { wlr_log(L_ERROR, "Failed to load EGL extension 'eglCreatePlatformWindowSurfaceEXT'"); return false; } return true; } static bool egl_get_config(EGLDisplay disp, EGLConfig *out, EGLenum platform) { EGLint count = 0, matched = 0, ret; ret = eglGetConfigs(disp, NULL, 0, &count); if (ret == EGL_FALSE || count == 0) { wlr_log(L_ERROR, "eglGetConfigs returned no configs"); return false; } EGLConfig configs[count]; ret = eglChooseConfig(disp, NULL, configs, count, &matched); if (ret == EGL_FALSE) { wlr_log(L_ERROR, "eglChooseConfig failed"); return false; } for (int i = 0; i < matched; ++i) { EGLint gbm_format; if (platform == EGL_PLATFORM_WAYLAND_EXT) { *out = configs[i]; return true; } if (!eglGetConfigAttrib(disp, configs[i], EGL_NATIVE_VISUAL_ID, &gbm_format)) { continue; } if (gbm_format == GBM_FORMAT_XRGB8888) { *out = configs[i]; return true; } } wlr_log(L_ERROR, "no valid egl config found"); return false; } bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display) { if (!egl_exts()) { return false; } if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) { wlr_log(L_ERROR, "Failed to bind to the OpenGL ES API: %s", egl_error()); goto error; } egl->display = get_platform_display(platform, display, NULL); if (egl->display == EGL_NO_DISPLAY) { wlr_log(L_ERROR, "Failed to create EGL display: %s", egl_error()); goto error; } EGLint major, minor; if (eglInitialize(egl->display, &major, &minor) == EGL_FALSE) { wlr_log(L_ERROR, "Failed to initialize EGL: %s", egl_error()); goto error; } if (!egl_get_config(egl->display, &egl->config, platform)) { wlr_log(L_ERROR, "Failed to get EGL config"); goto error; } static const EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; egl->context = eglCreateContext(egl->display, egl->config, EGL_NO_CONTEXT, attribs); if (egl->context == EGL_NO_CONTEXT) { wlr_log(L_ERROR, "Failed to create EGL context: %s", egl_error()); goto error; } eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl->context); wlr_log(L_INFO, "Using EGL %d.%d", (int)major, (int)minor); wlr_log(L_INFO, "Supported EGL extensions: %s", eglQueryString(egl->display, EGL_EXTENSIONS)); wlr_log(L_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(L_INFO, "Supported OpenGL ES extensions: %s", glGetString(GL_EXTENSIONS)); return true; error: eglTerminate(egl->display); eglReleaseThread(); eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); return false; } void wlr_egl_free(struct wlr_egl *egl) { eglDestroyContext(egl->display, egl->context); eglTerminate(egl->display); eglReleaseThread(); eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window) { EGLSurface surf = create_platform_window_surface(egl->display, egl->config, window, NULL); if (surf == EGL_NO_SURFACE) { wlr_log(L_ERROR, "Failed to create EGL surface: %s", egl_error()); return EGL_NO_SURFACE; } return surf; }