#include #include #include #include #include #include #include "types/wlr_scene.h" static void handle_scene_buffer_outputs_update( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, outputs_update); if (surface->buffer->primary_output == NULL) { return; } double scale = surface->buffer->primary_output->output->scale; wlr_fractional_scale_v1_notify_scale(surface->surface, scale); wlr_surface_set_preferred_buffer_scale(surface->surface, ceil(scale)); } static void handle_scene_buffer_output_enter( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, output_enter); struct wlr_scene_output *output = data; wlr_surface_send_enter(surface->surface, output->output); } static void handle_scene_buffer_output_leave( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, output_leave); struct wlr_scene_output *output = data; wlr_surface_send_leave(surface->surface, output->output); } static void handle_scene_buffer_output_sample( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, output_sample); const struct wlr_scene_output_sample_event *event = data; struct wlr_scene_output *scene_output = event->output; if (surface->buffer->primary_output != scene_output) { return; } struct wlr_scene *root = scene_node_get_root(&surface->buffer->node); if (!root->presentation) { return; } if (event->direct_scanout) { wlr_presentation_surface_scanned_out_on_output( root->presentation, surface->surface, scene_output->output); } else { wlr_presentation_surface_textured_on_output( root->presentation, surface->surface, scene_output->output); } } static void handle_scene_buffer_frame_done( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, frame_done); struct timespec *now = data; wlr_surface_send_frame_done(surface->surface, now); } static void scene_surface_handle_surface_destroy( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, surface_destroy); wlr_scene_node_destroy(&surface->buffer->node); } // This is used for wlr_scene where it unconditionally locks buffers preventing // reuse of the existing texture for shm clients. With the usage pattern of // wlr_scene surface handling, we can mark its locked buffer as safe // for mutation. static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) { buffer->n_ignore_locks++; } static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) { if (!scene_buffer->buffer) { return; } struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer); if (!buffer) { return; } assert(buffer->n_ignore_locks > 0); buffer->n_ignore_locks--; } static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer, struct wlr_surface *surface) { struct wlr_surface_state *state = &surface->current; wlr_scene_buffer_set_opaque_region(scene_buffer, &surface->opaque_region); struct wlr_fbox src_box; wlr_surface_get_buffer_source_box(surface, &src_box); wlr_scene_buffer_set_source_box(scene_buffer, &src_box); wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height); wlr_scene_buffer_set_transform(scene_buffer, state->transform); scene_buffer_unmark_client_buffer(scene_buffer); if (surface->buffer) { client_buffer_mark_next_can_damage(surface->buffer); wlr_scene_buffer_set_buffer_with_damage(scene_buffer, &surface->buffer->base, &surface->buffer_damage); } else { wlr_scene_buffer_set_buffer(scene_buffer, NULL); } } static void handle_scene_surface_surface_commit( struct wl_listener *listener, void *data) { struct wlr_scene_surface *surface = wl_container_of(listener, surface, surface_commit); struct wlr_scene_buffer *scene_buffer = surface->buffer; set_buffer_with_surface_state(scene_buffer, surface->surface); // If the surface has requested a frame done event, honour that. The // frame_callback_list will be populated in this case. We should only // schedule the frame however if the node is enabled and there is an // output intersecting, otherwise the frame done events would never reach // the surface anyway. int lx, ly; bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly); if (!wl_list_empty(&surface->surface->current.frame_callback_list) && surface->buffer->primary_output != NULL && enabled) { wlr_output_schedule_frame(surface->buffer->primary_output->output); } } static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer, double *sx, double *sy) { struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(scene_buffer); return wlr_surface_point_accepts_input(scene_surface->surface, *sx, *sy); } static void surface_addon_destroy(struct wlr_addon *addon) { struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon); scene_buffer_unmark_client_buffer(surface->buffer); wlr_addon_finish(&surface->addon); wl_list_remove(&surface->outputs_update.link); wl_list_remove(&surface->output_enter.link); wl_list_remove(&surface->output_leave.link); wl_list_remove(&surface->output_sample.link); wl_list_remove(&surface->frame_done.link); wl_list_remove(&surface->surface_destroy.link); wl_list_remove(&surface->surface_commit.link); free(surface); } static const struct wlr_addon_interface surface_addon_impl = { .name = "wlr_scene_surface", .destroy = surface_addon_destroy, }; struct wlr_scene_surface *wlr_scene_surface_try_from_buffer( struct wlr_scene_buffer *scene_buffer) { struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons, scene_buffer, &surface_addon_impl); if (!addon) { return NULL; } struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon); return surface; } struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent, struct wlr_surface *wlr_surface) { struct wlr_scene_surface *surface = calloc(1, sizeof(*surface)); if (surface == NULL) { return NULL; } struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL); if (!scene_buffer) { free(surface); return NULL; } surface->buffer = scene_buffer; surface->surface = wlr_surface; scene_buffer->point_accepts_input = scene_buffer_point_accepts_input; surface->outputs_update.notify = handle_scene_buffer_outputs_update; wl_signal_add(&scene_buffer->events.outputs_update, &surface->outputs_update); surface->output_enter.notify = handle_scene_buffer_output_enter; wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter); surface->output_leave.notify = handle_scene_buffer_output_leave; wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave); surface->output_sample.notify = handle_scene_buffer_output_sample; wl_signal_add(&scene_buffer->events.output_sample, &surface->output_sample); surface->frame_done.notify = handle_scene_buffer_frame_done; wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done); surface->surface_destroy.notify = scene_surface_handle_surface_destroy; wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy); surface->surface_commit.notify = handle_scene_surface_surface_commit; wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit); wlr_addon_init(&surface->addon, &scene_buffer->node.addons, scene_buffer, &surface_addon_impl); set_buffer_with_surface_state(scene_buffer, wlr_surface); return surface; }