#include #include #include #include #include #include static void surface_destroy(struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy(resource); } static void surface_attach(struct wl_client *client, struct wl_resource *resource, struct wl_resource *buffer, int32_t sx, int32_t sy) { struct wlr_surface *surface = wl_resource_get_user_data(resource); surface->pending_buffer = buffer; surface->pending_attached = true; } static void surface_damage(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { wlr_log(L_DEBUG, "TODO: surface damage"); } static void surface_frame(struct wl_client *client, struct wl_resource *resource, uint32_t callback) { wlr_log(L_DEBUG, "TODO: surface frame"); } static void surface_set_opaque_region(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { wlr_log(L_DEBUG, "TODO: surface opaque region"); } static void surface_set_input_region(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region_resource) { wlr_log(L_DEBUG, "TODO: surface input region"); } static void surface_commit(struct wl_client *client, struct wl_resource *resource) { struct wlr_surface *surface = wl_resource_get_user_data(resource); // apply pending state if (surface->pending_attached) { surface->attached = surface->pending_buffer; if (surface->pending_buffer) { struct wl_shm_buffer *buffer = wl_shm_buffer_get(surface->pending_buffer); if (!buffer) { wlr_log(L_INFO, "Unknown buffer handle attached"); } else { uint32_t format = wl_shm_buffer_get_format(buffer); wlr_texture_upload_shm(surface->texture, format, buffer); } } } // reset pending state surface->pending_buffer = NULL; surface->pending_attached = false; wl_signal_emit(&surface->signals.commit, surface); } static void surface_set_buffer_transform(struct wl_client *client, struct wl_resource *resource, int transform) { wlr_log(L_DEBUG, "TODO: surface surface buffer transform"); } static void surface_set_buffer_scale(struct wl_client *client, struct wl_resource *resource, int32_t scale) { wlr_log(L_DEBUG, "TODO: surface set buffer scale"); } static void surface_damage_buffer(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) { wlr_log(L_DEBUG, "TODO: surface damage buffer"); } const struct wl_surface_interface surface_interface = { surface_destroy, surface_attach, surface_damage, surface_frame, surface_set_opaque_region, surface_set_input_region, surface_commit, surface_set_buffer_transform, surface_set_buffer_scale, surface_damage_buffer }; static void destroy_surface(struct wl_resource *resource) { struct wlr_surface *surface = wl_resource_get_user_data(resource); wl_signal_emit(&surface->signals.destroy, surface); wlr_texture_destroy(surface->texture); free(surface); } struct wlr_surface *wlr_surface_create(struct wl_resource *res, struct wlr_renderer *renderer) { struct wlr_surface *surface = calloc(1, sizeof(struct wlr_surface)); surface->texture = wlr_render_texture_init(renderer); surface->resource = res; wl_signal_init(&surface->signals.commit); wl_signal_init(&surface->signals.destroy); wl_resource_set_implementation(res, &surface_interface, surface, destroy_surface); return surface; }