vulkan_shaders_src = [ 'common.vert', 'texture.frag', 'quad.frag', 'output.frag', ] vulkan_shaders = [] foreach shader : vulkan_shaders_src name = shader.underscorify() + '_data' args = [glslang, '-V', '@INPUT@', '-o', '@OUTPUT@', '--vn', name] if glslang_version.version_compare('>=11.0.0') args += '--quiet' endif header = custom_target( shader + '_spv', output: shader + '.h', input: shader, command: args) vulkan_shaders += [header] endforeach wlr_files += vulkan_shaders