#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include "types/wlr_buffer.h" #include "types/wlr_scene.h" #include "util/array.h" #include "util/env.h" #include "util/time.h" #define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250 static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) { assert(node->type == WLR_SCENE_NODE_TREE); struct wlr_scene_tree *tree = wl_container_of(node, tree, node); return tree; } static struct wlr_scene_rect *scene_rect_from_node( struct wlr_scene_node *node) { assert(node->type == WLR_SCENE_NODE_RECT); struct wlr_scene_rect *rect = wl_container_of(node, rect, node); return rect; } struct wlr_scene_buffer *wlr_scene_buffer_from_node( struct wlr_scene_node *node) { assert(node->type == WLR_SCENE_NODE_BUFFER); struct wlr_scene_buffer *buffer = wl_container_of(node, buffer, node); return buffer; } struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) { struct wlr_scene_tree *tree; if (node->type == WLR_SCENE_NODE_TREE) { tree = scene_tree_from_node(node); } else { tree = node->parent; } while (tree->node.parent != NULL) { tree = tree->node.parent; } return (struct wlr_scene *)tree; } static void scene_node_init(struct wlr_scene_node *node, enum wlr_scene_node_type type, struct wlr_scene_tree *parent) { memset(node, 0, sizeof(*node)); node->type = type; node->parent = parent; node->enabled = true; wl_list_init(&node->link); wl_signal_init(&node->events.destroy); pixman_region32_init(&node->visible); if (parent != NULL) { wl_list_insert(parent->children.prev, &node->link); } wlr_addon_set_init(&node->addons); } struct highlight_region { pixman_region32_t region; struct timespec when; struct wl_list link; }; void wlr_scene_node_destroy(struct wlr_scene_node *node) { if (node == NULL) { return; } // We want to call the destroy listeners before we do anything else // in case the destroy signal would like to remove children before they // are recursively destroyed. wl_signal_emit_mutable(&node->events.destroy, NULL); wlr_addon_set_finish(&node->addons); wlr_scene_node_set_enabled(node, false); struct wlr_scene *scene = scene_node_get_root(node); if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); uint64_t active = scene_buffer->active_outputs; if (active) { struct wlr_scene_output *scene_output; wl_list_for_each(scene_output, &scene->outputs, link) { if (active & (1ull << scene_output->index)) { wl_signal_emit_mutable(&scene_buffer->events.output_leave, scene_output); } } } wlr_texture_destroy(scene_buffer->texture); wlr_buffer_unlock(scene_buffer->buffer); pixman_region32_fini(&scene_buffer->opaque_region); } else if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); if (scene_tree == &scene->tree) { assert(!node->parent); struct wlr_scene_output *scene_output, *scene_output_tmp; wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) { wlr_scene_output_destroy(scene_output); } wl_list_remove(&scene->presentation_destroy.link); } else { assert(node->parent); } struct wlr_scene_node *child, *child_tmp; wl_list_for_each_safe(child, child_tmp, &scene_tree->children, link) { wlr_scene_node_destroy(child); } } wl_list_remove(&node->link); pixman_region32_fini(&node->visible); free(node); } static void scene_tree_init(struct wlr_scene_tree *tree, struct wlr_scene_tree *parent) { memset(tree, 0, sizeof(*tree)); scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent); wl_list_init(&tree->children); } struct wlr_scene *wlr_scene_create(void) { struct wlr_scene *scene = calloc(1, sizeof(struct wlr_scene)); if (scene == NULL) { return NULL; } scene_tree_init(&scene->tree, NULL); wl_list_init(&scene->outputs); wl_list_init(&scene->presentation_destroy.link); const char *debug_damage_options[] = { "none", "rerender", "highlight", NULL }; scene->debug_damage_option = env_parse_switch("WLR_SCENE_DEBUG_DAMAGE", debug_damage_options); scene->direct_scanout = !env_parse_bool("WLR_SCENE_DISABLE_DIRECT_SCANOUT"); scene->calculate_visibility = !env_parse_bool("WLR_SCENE_DISABLE_VISIBILITY"); return scene; } struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent) { assert(parent); struct wlr_scene_tree *tree = calloc(1, sizeof(struct wlr_scene_tree)); if (tree == NULL) { return NULL; } scene_tree_init(tree, parent); return tree; } static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly); typedef bool (*scene_node_box_iterator_func_t)(struct wlr_scene_node *node, int sx, int sy, void *data); static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, scene_node_box_iterator_func_t iterator, void *user_data, int lx, int ly) { if (!node->enabled) { return false; } switch (node->type) { case WLR_SCENE_NODE_TREE:; struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each_reverse(child, &scene_tree->children, link) { if (_scene_nodes_in_box(child, box, iterator, user_data, lx + child->x, ly + child->y)) { return true; } } break; case WLR_SCENE_NODE_RECT: case WLR_SCENE_NODE_BUFFER:; struct wlr_box node_box = { .x = lx, .y = ly }; scene_node_get_size(node, &node_box.width, &node_box.height); if (wlr_box_intersection(&node_box, &node_box, box) && iterator(node, lx, ly, user_data)) { return true; } break; } return false; } static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, scene_node_box_iterator_func_t iterator, void *user_data) { int x, y; wlr_scene_node_coords(node, &x, &y); return _scene_nodes_in_box(node, box, iterator, user_data, x, y); } static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y, pixman_region32_t *opaque) { if (node->type == WLR_SCENE_NODE_RECT) { struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); if (scene_rect->color[3] != 1) { return; } } else if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (!scene_buffer->buffer) { return; } if (!buffer_is_opaque(scene_buffer->buffer)) { pixman_region32_copy(opaque, &scene_buffer->opaque_region); pixman_region32_translate(opaque, x, y); return; } } int width, height; scene_node_get_size(node, &width, &height); pixman_region32_fini(opaque); pixman_region32_init_rect(opaque, x, y, width, height); } struct scene_update_data { pixman_region32_t *visible; pixman_region32_t *update_region; struct wl_list *outputs; bool calculate_visibility; }; static uint32_t region_area(pixman_region32_t *region) { uint32_t area = 0; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(region, &nrects); for (int i = 0; i < nrects; ++i) { area += (rects[i].x2 - rects[i].x1) * (rects[i].y2 - rects[i].y1); } return area; } static void scale_output_damage(pixman_region32_t *damage, float scale) { wlr_region_scale(damage, damage, scale); if (floor(scale) != scale) { wlr_region_expand(damage, damage, 1); } } static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) { if (!pixman_region32_not_empty(damage)) { return; } struct wlr_scene_output *scene_output; wl_list_for_each(scene_output, &scene->outputs, link) { pixman_region32_t output_damage; pixman_region32_init(&output_damage); pixman_region32_copy(&output_damage, damage); pixman_region32_translate(&output_damage, -scene_output->x, -scene_output->y); scale_output_damage(&output_damage, scene_output->output->scale); if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) { wlr_output_schedule_frame(scene_output->output); } pixman_region32_fini(&output_damage); } } static void update_node_update_outputs(struct wlr_scene_node *node, struct wl_list *outputs, struct wlr_scene_output *ignore) { if (node->type != WLR_SCENE_NODE_BUFFER) { return; } struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); uint32_t largest_overlap = 0; scene_buffer->primary_output = NULL; uint64_t active_outputs = 0; // let's update the outputs in two steps: // - the primary outputs // - the enter/leave signals // This ensures that the enter/leave signals can rely on the primary output // to have a reasonable value. Otherwise, they may get a value that's in // the middle of a calculation. struct wlr_scene_output *scene_output; wl_list_for_each(scene_output, outputs, link) { if (scene_output == ignore) { continue; } if (!scene_output->output->enabled) { continue; } struct wlr_box output_box = { .x = scene_output->x, .y = scene_output->y, }; wlr_output_effective_resolution(scene_output->output, &output_box.width, &output_box.height); pixman_region32_t intersection; pixman_region32_init(&intersection); pixman_region32_intersect_rect(&intersection, &node->visible, output_box.x, output_box.y, output_box.width, output_box.height); if (pixman_region32_not_empty(&intersection)) { uint32_t overlap = region_area(&intersection); if (overlap >= largest_overlap) { largest_overlap = overlap; scene_buffer->primary_output = scene_output; } active_outputs |= 1ull << scene_output->index; } pixman_region32_fini(&intersection); } uint64_t old_active = scene_buffer->active_outputs; scene_buffer->active_outputs = active_outputs; wl_list_for_each(scene_output, outputs, link) { uint64_t mask = 1ull << scene_output->index; bool intersects = active_outputs & mask; bool intersects_before = old_active & mask; if (intersects && !intersects_before) { wl_signal_emit_mutable(&scene_buffer->events.output_enter, scene_output); } else if (!intersects && intersects_before) { wl_signal_emit_mutable(&scene_buffer->events.output_leave, scene_output); } } // if there are active outputs on this node, we should always have a primary // output assert(!scene_buffer->active_outputs || scene_buffer->primary_output); } static bool scene_node_update_iterator(struct wlr_scene_node *node, int lx, int ly, void *_data) { struct scene_update_data *data = _data; struct wlr_box box = { .x = lx, .y = ly }; scene_node_get_size(node, &box.width, &box.height); pixman_region32_subtract(&node->visible, &node->visible, data->update_region); pixman_region32_union(&node->visible, &node->visible, data->visible); pixman_region32_intersect_rect(&node->visible, &node->visible, lx, ly, box.width, box.height); if (data->calculate_visibility) { pixman_region32_t opaque; pixman_region32_init(&opaque); scene_node_opaque_region(node, lx, ly, &opaque); pixman_region32_subtract(data->visible, data->visible, &opaque); pixman_region32_fini(&opaque); } update_node_update_outputs(node, data->outputs, NULL); return false; } static void scene_node_visibility(struct wlr_scene_node *node, pixman_region32_t *visible) { if (!node->enabled) { return; } if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { scene_node_visibility(child, visible); } return; } pixman_region32_union(visible, visible, &node->visible); } static void scene_node_bounds(struct wlr_scene_node *node, int x, int y, pixman_region32_t *visible) { if (!node->enabled) { return; } if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { scene_node_bounds(child, x + child->x, y + child->y, visible); } return; } int width, height; scene_node_get_size(node, &width, &height); pixman_region32_union_rect(visible, visible, x, y, width, height); } static void scene_update_region(struct wlr_scene *scene, pixman_region32_t *update_region) { pixman_region32_t visible; pixman_region32_init(&visible); pixman_region32_copy(&visible, update_region); struct scene_update_data data = { .visible = &visible, .update_region = update_region, .outputs = &scene->outputs, .calculate_visibility = scene->calculate_visibility, }; struct pixman_box32 *region_box = pixman_region32_extents(update_region); struct wlr_box box = { .x = region_box->x1, .y = region_box->y1, .width = region_box->x2 - region_box->x1, .height = region_box->y2 - region_box->y1, }; // update node visibility and output enter/leave events scene_nodes_in_box(&scene->tree.node, &box, scene_node_update_iterator, &data); pixman_region32_fini(&visible); } static void scene_node_update(struct wlr_scene_node *node, pixman_region32_t *damage) { struct wlr_scene *scene = scene_node_get_root(node); int x, y; if (!wlr_scene_node_coords(node, &x, &y)) { if (damage) { scene_update_region(scene, damage); scene_damage_outputs(scene, damage); pixman_region32_fini(damage); } return; } pixman_region32_t visible; if (!damage) { pixman_region32_init(&visible); scene_node_visibility(node, &visible); damage = &visible; } pixman_region32_t update_region; pixman_region32_init(&update_region); pixman_region32_copy(&update_region, damage); scene_node_bounds(node, x, y, &update_region); scene_update_region(scene, &update_region); pixman_region32_fini(&update_region); scene_node_visibility(node, damage); scene_damage_outputs(scene, damage); pixman_region32_fini(damage); } struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent, int width, int height, const float color[static 4]) { struct wlr_scene_rect *scene_rect = calloc(1, sizeof(struct wlr_scene_rect)); if (scene_rect == NULL) { return NULL; } assert(parent); scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent); scene_rect->width = width; scene_rect->height = height; memcpy(scene_rect->color, color, sizeof(scene_rect->color)); scene_node_update(&scene_rect->node, NULL); return scene_rect; } void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) { if (rect->width == width && rect->height == height) { return; } rect->width = width; rect->height = height; scene_node_update(&rect->node, NULL); } void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) { if (memcmp(rect->color, color, sizeof(rect->color)) == 0) { return; } memcpy(rect->color, color, sizeof(rect->color)); scene_node_update(&rect->node, NULL); } struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent, struct wlr_buffer *buffer) { struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer)); if (scene_buffer == NULL) { return NULL; } assert(parent); scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent); if (buffer) { scene_buffer->buffer = wlr_buffer_lock(buffer); } wl_signal_init(&scene_buffer->events.output_enter); wl_signal_init(&scene_buffer->events.output_leave); wl_signal_init(&scene_buffer->events.output_present); wl_signal_init(&scene_buffer->events.frame_done); pixman_region32_init(&scene_buffer->opaque_region); scene_node_update(&scene_buffer->node, NULL); return scene_buffer; } void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer, struct wlr_buffer *buffer, const pixman_region32_t *damage) { // specifying a region for a NULL buffer doesn't make sense. We need to know // about the buffer to scale the buffer local coordinates down to scene // coordinates. assert(buffer || !damage); bool update = false; wlr_buffer_unlock(scene_buffer->buffer); wlr_texture_destroy(scene_buffer->texture); scene_buffer->texture = NULL; if (buffer) { // if this node used to not be mapped or its previous displayed // buffer region will be different from what the new buffer would // produce we need to update the node. update = !scene_buffer->buffer || (scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 && (scene_buffer->buffer->width != buffer->width || scene_buffer->buffer->height != buffer->height)); scene_buffer->buffer = wlr_buffer_lock(buffer); } else { update = true; scene_buffer->buffer = NULL; } if (update) { scene_node_update(&scene_buffer->node, NULL); // updating the node will already damage the whole node for us. Return // early to not damage again return; } int lx, ly; if (!wlr_scene_node_coords(&scene_buffer->node, &lx, &ly)) { return; } pixman_region32_t fallback_damage; pixman_region32_init_rect(&fallback_damage, 0, 0, buffer->width, buffer->height); if (!damage) { damage = &fallback_damage; } struct wlr_fbox box = scene_buffer->src_box; if (wlr_fbox_empty(&box)) { box.x = 0; box.y = 0; box.width = buffer->width; box.height = buffer->height; } wlr_fbox_transform(&box, &box, scene_buffer->transform, buffer->width, buffer->height); float scale_x, scale_y; if (scene_buffer->dst_width || scene_buffer->dst_height) { scale_x = scene_buffer->dst_width / box.width; scale_y = scene_buffer->dst_height / box.height; } else { scale_x = buffer->width / box.width; scale_y = buffer->height / box.height; } pixman_region32_t trans_damage; pixman_region32_init(&trans_damage); wlr_region_transform(&trans_damage, damage, scene_buffer->transform, buffer->width, buffer->height); pixman_region32_intersect_rect(&trans_damage, &trans_damage, box.x, box.y, box.width, box.height); pixman_region32_translate(&trans_damage, -box.x, -box.y); struct wlr_scene *scene = scene_node_get_root(&scene_buffer->node); struct wlr_scene_output *scene_output; wl_list_for_each(scene_output, &scene->outputs, link) { float output_scale = scene_output->output->scale; float output_scale_x = output_scale * scale_x; float output_scale_y = output_scale * scale_y; pixman_region32_t output_damage; pixman_region32_init(&output_damage); wlr_region_scale_xy(&output_damage, &trans_damage, output_scale_x, output_scale_y); // One buffer pixel will match (output_scale_x)x(output_scale_y) output // pixels. If max(output_scale_x, output_scale_y) is bigger than 1, // the result will be blurry, and with linear filtering, will bleed into // adjacent (output_scale_x / 2) pixels on X axis and (output_scale_y / 2) // pixels on Y axis. To fix this, the damage region is expanded by largest // distance of the two. float bigger_scale = fmaxf(output_scale_x, output_scale_y); if (bigger_scale > 1.0f) { wlr_region_expand(&output_damage, &output_damage, ceilf(bigger_scale / 2.0f)); } pixman_region32_t cull_region; pixman_region32_init(&cull_region); wlr_region_scale(&cull_region, &scene_buffer->node.visible, output_scale); pixman_region32_translate(&cull_region, -lx * output_scale, -ly * output_scale); pixman_region32_intersect(&output_damage, &output_damage, &cull_region); pixman_region32_fini(&cull_region); pixman_region32_translate(&output_damage, (lx - scene_output->x) * output_scale, (ly - scene_output->y) * output_scale); if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) { wlr_output_schedule_frame(scene_output->output); } pixman_region32_fini(&output_damage); } pixman_region32_fini(&trans_damage); pixman_region32_fini(&fallback_damage); } void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer, struct wlr_buffer *buffer) { wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL); } void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer, const pixman_region32_t *region) { if (pixman_region32_equal(&scene_buffer->opaque_region, region)) { return; } pixman_region32_copy(&scene_buffer->opaque_region, region); scene_node_update(&scene_buffer->node, NULL); } void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer, const struct wlr_fbox *box) { struct wlr_fbox *cur = &scene_buffer->src_box; if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) || (box != NULL && wlr_fbox_equal(cur, box))) { return; } if (box != NULL) { memcpy(cur, box, sizeof(*box)); } else { memset(cur, 0, sizeof(*cur)); } scene_node_update(&scene_buffer->node, NULL); } void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, int width, int height) { if (scene_buffer->dst_width == width && scene_buffer->dst_height == height) { return; } scene_buffer->dst_width = width; scene_buffer->dst_height = height; scene_node_update(&scene_buffer->node, NULL); } void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, enum wl_output_transform transform) { if (scene_buffer->transform == transform) { return; } scene_buffer->transform = transform; scene_node_update(&scene_buffer->node, NULL); } void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer, struct timespec *now) { if (pixman_region32_not_empty(&scene_buffer->node.visible)) { wl_signal_emit_mutable(&scene_buffer->events.frame_done, now); } } static struct wlr_texture *scene_buffer_get_texture( struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) { struct wlr_client_buffer *client_buffer = wlr_client_buffer_get(scene_buffer->buffer); if (client_buffer != NULL) { return client_buffer->texture; } if (scene_buffer->texture != NULL) { return scene_buffer->texture; } scene_buffer->texture = wlr_texture_from_buffer(renderer, scene_buffer->buffer); return scene_buffer->texture; } static void scene_node_get_size(struct wlr_scene_node *node, int *width, int *height) { *width = 0; *height = 0; switch (node->type) { case WLR_SCENE_NODE_TREE: return; case WLR_SCENE_NODE_RECT:; struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); *width = scene_rect->width; *height = scene_rect->height; break; case WLR_SCENE_NODE_BUFFER:; struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) { *width = scene_buffer->dst_width; *height = scene_buffer->dst_height; } else if (scene_buffer->buffer) { if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) { *height = scene_buffer->buffer->width; *width = scene_buffer->buffer->height; } else { *width = scene_buffer->buffer->width; *height = scene_buffer->buffer->height; } } break; } } static int scale_length(int length, int offset, float scale) { return round((offset + length) * scale) - round(offset * scale); } static void scale_box(struct wlr_box *box, float scale) { box->width = scale_length(box->width, box->x, scale); box->height = scale_length(box->height, box->y, scale); box->x = round(box->x * scale); box->y = round(box->y * scale); } void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) { if (node->enabled == enabled) { return; } int x, y; pixman_region32_t visible; pixman_region32_init(&visible); if (wlr_scene_node_coords(node, &x, &y)) { scene_node_visibility(node, &visible); } node->enabled = enabled; scene_node_update(node, &visible); } void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) { if (node->x == x && node->y == y) { return; } node->x = x; node->y = y; scene_node_update(node, NULL); } void wlr_scene_node_place_above(struct wlr_scene_node *node, struct wlr_scene_node *sibling) { assert(node != sibling); assert(node->parent == sibling->parent); if (node->link.prev == &sibling->link) { return; } wl_list_remove(&node->link); wl_list_insert(&sibling->link, &node->link); scene_node_update(node, NULL); } void wlr_scene_node_place_below(struct wlr_scene_node *node, struct wlr_scene_node *sibling) { assert(node != sibling); assert(node->parent == sibling->parent); if (node->link.next == &sibling->link) { return; } wl_list_remove(&node->link); wl_list_insert(sibling->link.prev, &node->link); scene_node_update(node, NULL); } void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) { struct wlr_scene_node *current_top = wl_container_of( node->parent->children.prev, current_top, link); if (node == current_top) { return; } wlr_scene_node_place_above(node, current_top); } void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) { struct wlr_scene_node *current_bottom = wl_container_of( node->parent->children.next, current_bottom, link); if (node == current_bottom) { return; } wlr_scene_node_place_below(node, current_bottom); } void wlr_scene_node_reparent(struct wlr_scene_node *node, struct wlr_scene_tree *new_parent) { assert(new_parent != NULL); if (node->parent == new_parent) { return; } /* Ensure that a node cannot become its own ancestor */ for (struct wlr_scene_tree *ancestor = new_parent; ancestor != NULL; ancestor = ancestor->node.parent) { assert(&ancestor->node != node); } int x, y; pixman_region32_t visible; pixman_region32_init(&visible); if (wlr_scene_node_coords(node, &x, &y)) { scene_node_visibility(node, &visible); } wl_list_remove(&node->link); node->parent = new_parent; wl_list_insert(new_parent->children.prev, &node->link); scene_node_update(node, &visible); } bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx_ptr, int *ly_ptr) { assert(node); int lx = 0, ly = 0; bool enabled = true; while (true) { lx += node->x; ly += node->y; enabled = enabled && node->enabled; if (node->parent == NULL) { break; } node = &node->parent->node; } *lx_ptr = lx; *ly_ptr = ly; return enabled; } static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node, int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { if (!node->enabled) { return; } lx += node->x; ly += node->y; if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); user_iterator(scene_buffer, lx, ly, user_data); } else if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data); } } } void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node, wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data); } struct node_at_data { double lx, ly; double rx, ry; struct wlr_scene_node *node; }; static bool scene_node_at_iterator(struct wlr_scene_node *node, int lx, int ly, void *data) { struct node_at_data *at_data = data; double rx = at_data->lx - lx; double ry = at_data->ly - ly; if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (scene_buffer->point_accepts_input && !scene_buffer->point_accepts_input(scene_buffer, rx, ry)) { return false; } } at_data->rx = rx; at_data->ry = ry; at_data->node = node; return true; } struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, double lx, double ly, double *nx, double *ny) { struct wlr_box box = { .x = floor(lx), .y = floor(ly), .width = 1, .height = 1 }; struct node_at_data data = { .lx = lx, .ly = ly }; if (scene_nodes_in_box(node, &box, scene_node_at_iterator, &data)) { if (nx) { *nx = data.rx; } if (ny) { *ny = data.ry; } return data.node; } return NULL; } static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) { struct wlr_renderer *renderer = output->renderer; assert(renderer); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int ow, oh; wlr_output_transformed_resolution(output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(output->transform); wlr_box_transform(&box, &box, transform, ow, oh); wlr_renderer_scissor(renderer, &box); } static void render_rect(struct wlr_output *output, pixman_region32_t *damage, const float color[static 4], const struct wlr_box *box, const float matrix[static 9]) { struct wlr_renderer *renderer = output->renderer; assert(renderer); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); wlr_render_rect(renderer, box, color, matrix); } } static void render_texture(struct wlr_output *output, pixman_region32_t *damage, struct wlr_texture *texture, const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9]) { struct wlr_renderer *renderer = output->renderer; assert(renderer); struct wlr_fbox default_src_box = {0}; if (wlr_fbox_empty(src_box)) { default_src_box.width = texture->width; default_src_box.height = texture->height; src_box = &default_src_box; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); wlr_render_subtexture_with_matrix(renderer, texture, src_box, matrix, 1.0); } } static void scene_node_render(struct wlr_scene_node *node, struct wlr_scene_output *scene_output, pixman_region32_t *damage) { int x, y; wlr_scene_node_coords(node, &x, &y); x -= scene_output->x; y -= scene_output->y; struct wlr_output *output = scene_output->output; pixman_region32_t render_region; pixman_region32_init(&render_region); pixman_region32_copy(&render_region, &node->visible); pixman_region32_translate(&render_region, -scene_output->x, -scene_output->y); scale_output_damage(&render_region, output->scale); pixman_region32_intersect(&render_region, &render_region, damage); if (!pixman_region32_not_empty(&render_region)) { pixman_region32_fini(&render_region); return; } struct wlr_box dst_box = { .x = x, .y = y, }; scene_node_get_size(node, &dst_box.width, &dst_box.height); scale_box(&dst_box, output->scale); struct wlr_texture *texture; float matrix[9]; enum wl_output_transform transform; switch (node->type) { case WLR_SCENE_NODE_TREE: assert(false); break; case WLR_SCENE_NODE_RECT:; struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); render_rect(output, &render_region, scene_rect->color, &dst_box, output->transform_matrix); break; case WLR_SCENE_NODE_BUFFER:; struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); assert(scene_buffer->buffer); struct wlr_renderer *renderer = output->renderer; texture = scene_buffer_get_texture(scene_buffer, renderer); if (texture == NULL) { break; } transform = wlr_output_transform_invert(scene_buffer->transform); wlr_matrix_project_box(matrix, &dst_box, transform, 0.0, output->transform_matrix); render_texture(output, &render_region, texture, &scene_buffer->src_box, &dst_box, matrix); wl_signal_emit_mutable(&scene_buffer->events.output_present, scene_output); break; } pixman_region32_fini(&render_region); } static void scene_handle_presentation_destroy(struct wl_listener *listener, void *data) { struct wlr_scene *scene = wl_container_of(listener, scene, presentation_destroy); wl_list_remove(&scene->presentation_destroy.link); wl_list_init(&scene->presentation_destroy.link); scene->presentation = NULL; } void wlr_scene_set_presentation(struct wlr_scene *scene, struct wlr_presentation *presentation) { assert(scene->presentation == NULL); scene->presentation = presentation; scene->presentation_destroy.notify = scene_handle_presentation_destroy; wl_signal_add(&presentation->events.destroy, &scene->presentation_destroy); } static void scene_output_handle_destroy(struct wlr_addon *addon) { struct wlr_scene_output *scene_output = wl_container_of(addon, scene_output, addon); wlr_scene_output_destroy(scene_output); } static const struct wlr_addon_interface output_addon_impl = { .name = "wlr_scene_output", .destroy = scene_output_handle_destroy, }; static void scene_node_output_update(struct wlr_scene_node *node, struct wl_list *outputs, struct wlr_scene_output *ignore) { if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { scene_node_output_update(child, outputs, ignore); } return; } update_node_update_outputs(node, outputs, ignore); } static void scene_output_update_geometry(struct wlr_scene_output *scene_output) { int width, height; wlr_output_transformed_resolution(scene_output->output, &width, &height); wlr_damage_ring_set_bounds(&scene_output->damage_ring, width, height); wlr_output_schedule_frame(scene_output->output); scene_node_output_update(&scene_output->scene->tree.node, &scene_output->scene->outputs, NULL); } static void scene_output_handle_commit(struct wl_listener *listener, void *data) { struct wlr_scene_output *scene_output = wl_container_of(listener, scene_output, output_commit); struct wlr_output_event_commit *event = data; if (event->committed & (WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM | WLR_OUTPUT_STATE_SCALE | WLR_OUTPUT_STATE_ENABLED)) { scene_output_update_geometry(scene_output); } } static void scene_output_handle_mode(struct wl_listener *listener, void *data) { struct wlr_scene_output *scene_output = wl_container_of(listener, scene_output, output_mode); scene_output_update_geometry(scene_output); } static void scene_output_handle_damage(struct wl_listener *listener, void *data) { struct wlr_scene_output *scene_output = wl_container_of(listener, scene_output, output_damage); struct wlr_output_event_damage *event = data; if (wlr_damage_ring_add(&scene_output->damage_ring, event->damage)) { wlr_output_schedule_frame(scene_output->output); } } static void scene_output_handle_needs_frame(struct wl_listener *listener, void *data) { struct wlr_scene_output *scene_output = wl_container_of(listener, scene_output, output_needs_frame); wlr_output_schedule_frame(scene_output->output); } struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene, struct wlr_output *output) { struct wlr_scene_output *scene_output = calloc(1, sizeof(*scene_output)); if (scene_output == NULL) { return NULL; } scene_output->output = output; scene_output->scene = scene; wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl); wlr_damage_ring_init(&scene_output->damage_ring); wl_list_init(&scene_output->damage_highlight_regions); int prev_output_index = -1; struct wl_list *prev_output_link = &scene->outputs; struct wlr_scene_output *current_output; wl_list_for_each(current_output, &scene->outputs, link) { if (prev_output_index + 1 != current_output->index) { break; } prev_output_index = current_output->index; prev_output_link = ¤t_output->link; } scene_output->index = prev_output_index + 1; assert(scene_output->index < 64); wl_list_insert(prev_output_link, &scene_output->link); wl_signal_init(&scene_output->events.destroy); scene_output->output_commit.notify = scene_output_handle_commit; wl_signal_add(&output->events.commit, &scene_output->output_commit); scene_output->output_mode.notify = scene_output_handle_mode; wl_signal_add(&output->events.mode, &scene_output->output_mode); scene_output->output_damage.notify = scene_output_handle_damage; wl_signal_add(&output->events.damage, &scene_output->output_damage); scene_output->output_needs_frame.notify = scene_output_handle_needs_frame; wl_signal_add(&output->events.needs_frame, &scene_output->output_needs_frame); scene_output_update_geometry(scene_output); return scene_output; } static void highlight_region_destroy(struct highlight_region *damage) { wl_list_remove(&damage->link); pixman_region32_fini(&damage->region); free(damage); } void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { if (scene_output == NULL) { return; } wl_signal_emit_mutable(&scene_output->events.destroy, NULL); scene_node_output_update(&scene_output->scene->tree.node, &scene_output->scene->outputs, scene_output); struct highlight_region *damage, *tmp_damage; wl_list_for_each_safe(damage, tmp_damage, &scene_output->damage_highlight_regions, link) { highlight_region_destroy(damage); } wlr_addon_finish(&scene_output->addon); wlr_damage_ring_finish(&scene_output->damage_ring); wl_list_remove(&scene_output->link); wl_list_remove(&scene_output->output_commit.link); wl_list_remove(&scene_output->output_mode.link); wl_list_remove(&scene_output->output_damage.link); wl_list_remove(&scene_output->output_needs_frame.link); wl_array_release(&scene_output->render_list); free(scene_output); } struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene, struct wlr_output *output) { struct wlr_addon *addon = wlr_addon_find(&output->addons, scene, &output_addon_impl); if (addon == NULL) { return NULL; } struct wlr_scene_output *scene_output = wl_container_of(addon, scene_output, addon); return scene_output; } void wlr_scene_output_set_position(struct wlr_scene_output *scene_output, int lx, int ly) { if (scene_output->x == lx && scene_output->y == ly) { return; } scene_output->x = lx; scene_output->y = ly; scene_output_update_geometry(scene_output); } static bool scene_node_invisible(struct wlr_scene_node *node) { if (node->type == WLR_SCENE_NODE_TREE) { return true; } else if (node->type == WLR_SCENE_NODE_RECT) { struct wlr_scene_rect *rect = scene_rect_from_node(node); return rect->color[3] == 0.f; } else if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); return buffer->buffer == NULL; } return false; } struct render_list_constructor_data { struct wlr_box box; struct wl_array *render_list; bool calculate_visibility; }; static bool construct_render_list_iterator(struct wlr_scene_node *node, int lx, int ly, void *_data) { struct render_list_constructor_data *data = _data; if (scene_node_invisible(node)) { return false; } // while rendering, the background should always be black. // If we see a black rect, we can ignore rendering everything under the rect // and even the rect itself. if (node->type == WLR_SCENE_NODE_RECT && data->calculate_visibility) { struct wlr_scene_rect *rect = scene_rect_from_node(node); float *black = (float[4]){ 0.f, 0.f, 0.f, 1.f }; if (memcmp(rect->color, black, sizeof(float) * 4) == 0) { return false; } } pixman_region32_t intersection; pixman_region32_init(&intersection); pixman_region32_intersect_rect(&intersection, &node->visible, data->box.x, data->box.y, data->box.width, data->box.height); if (!pixman_region32_not_empty(&intersection)) { pixman_region32_fini(&intersection); return false; } pixman_region32_fini(&intersection); struct wlr_scene_node **entry = wl_array_add(data->render_list, sizeof(struct wlr_scene_node *)); if (entry) { *entry = node; } return false; } static bool scene_node_try_direct_scanout(struct wlr_scene_node *node, struct wlr_scene_output *scene_output, struct wlr_box *box) { if (!scene_output->scene->direct_scanout) { return false; } if (scene_output->scene->debug_damage_option == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) { // We don't want to enter direct scan out if we have highlight regions // enabled. Otherwise, we won't be able to render the damage regions. return false; } if (node->type != WLR_SCENE_NODE_BUFFER) { return false; } struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); struct wlr_output *output = scene_output->output; struct wlr_fbox default_box = {0}; if (buffer->transform & WL_OUTPUT_TRANSFORM_90) { default_box.width = buffer->buffer->height; default_box.height = buffer->buffer->width; } else { default_box.width = buffer->buffer->width; default_box.height = buffer->buffer->height; } if (!wlr_fbox_empty(&buffer->src_box) && !wlr_fbox_equal(&buffer->src_box, &default_box)) { return false; } if (buffer->transform != output->transform) { return false; } struct wlr_box node_box; wlr_scene_node_coords(node, &node_box.x, &node_box.y); scene_node_get_size(node, &node_box.width, &node_box.height); if (!wlr_box_equal(box, &node_box)) { return false; } wlr_output_attach_buffer(output, buffer->buffer); if (!wlr_output_test(output)) { wlr_output_rollback(output); return false; } return wlr_output_commit(output); } bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { struct wlr_output *output = scene_output->output; enum wlr_scene_debug_damage_option debug_damage = scene_output->scene->debug_damage_option; struct wlr_renderer *renderer = output->renderer; assert(renderer != NULL); struct render_list_constructor_data list_con = { .box = { .x = scene_output->x, .y = scene_output->y }, .render_list = &scene_output->render_list, .calculate_visibility = scene_output->scene->calculate_visibility, }; wlr_output_effective_resolution(output, &list_con.box.width, &list_con.box.height); list_con.render_list->size = 0; scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box, construct_render_list_iterator, &list_con); array_realloc(list_con.render_list, list_con.render_list->size); int list_len = list_con.render_list->size / sizeof(struct wlr_scene_node *); struct wlr_scene_node **list_data = list_con.render_list->data; // if there is only one thing to render let's see if that thing can be // directly scanned out bool scanout = false; if (list_len == 1) { struct wlr_scene_node *node = list_data[0]; scanout = scene_node_try_direct_scanout(node, scene_output, &list_con.box); } if (scene_output->prev_scanout != scanout) { scene_output->prev_scanout = scanout; wlr_log(WLR_DEBUG, "Direct scan-out %s", scanout ? "enabled" : "disabled"); // When exiting direct scan-out, damage everything wlr_damage_ring_add_whole(&scene_output->damage_ring); } if (scanout) { struct wlr_scene_node *node = list_data[0]; assert(node->type == WLR_SCENE_NODE_BUFFER); struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); wl_signal_emit_mutable(&buffer->events.output_present, scene_output); return true; } if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_RERENDER) { wlr_damage_ring_add_whole(&scene_output->damage_ring); } struct timespec now; if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) { struct wl_list *regions = &scene_output->damage_highlight_regions; clock_gettime(CLOCK_MONOTONIC, &now); // add the current frame's damage if there is damage if (pixman_region32_not_empty(&scene_output->damage_ring.current)) { struct highlight_region *current_damage = calloc(1, sizeof(*current_damage)); if (current_damage) { pixman_region32_init(¤t_damage->region); pixman_region32_copy(¤t_damage->region, &scene_output->damage_ring.current); current_damage->when = now; wl_list_insert(regions, ¤t_damage->link); } } pixman_region32_t acc_damage; pixman_region32_init(&acc_damage); struct highlight_region *damage, *tmp_damage; wl_list_for_each_safe(damage, tmp_damage, regions, link) { // remove overlaping damage regions pixman_region32_subtract(&damage->region, &damage->region, &acc_damage); pixman_region32_union(&acc_damage, &acc_damage, &damage->region); // if this damage is too old or has nothing in it, get rid of it struct timespec time_diff; timespec_sub(&time_diff, &now, &damage->when); if (timespec_to_msec(&time_diff) >= HIGHLIGHT_DAMAGE_FADEOUT_TIME || !pixman_region32_not_empty(&damage->region)) { highlight_region_destroy(damage); } } wlr_damage_ring_add(&scene_output->damage_ring, &acc_damage); pixman_region32_fini(&acc_damage); } int buffer_age; if (!wlr_output_attach_render(output, &buffer_age)) { return false; } pixman_region32_t damage; pixman_region32_init(&damage); wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring, buffer_age, &damage); if (!output->needs_frame && !pixman_region32_not_empty( &scene_output->damage_ring.current)) { pixman_region32_fini(&damage); wlr_output_rollback(output); return true; } wlr_renderer_begin(renderer, output->width, output->height); pixman_region32_t background; pixman_region32_init(&background); pixman_region32_copy(&background, &damage); // Cull areas of the background that are occluded by opaque regions of // scene nodes above. Those scene nodes will just render atop having us // never see the background. if (scene_output->scene->calculate_visibility) { float output_scale = scene_output->output->scale; for (int i = list_len - 1; i >= 0; i--) { struct wlr_scene_node *node = list_data[i]; int x, y; wlr_scene_node_coords(node, &x, &y); // We must only cull opaque regions that are visible by the node. // The node's visibility will have the knowledge of a black rect // that may have been omitted from the render list via the black // rect optimization. In order to ensure we don't cull background // rendering in that black rect region, consider the node's visibility. pixman_region32_t opaque; pixman_region32_init(&opaque); scene_node_opaque_region(node, x, y, &opaque); pixman_region32_intersect(&opaque, &opaque, &node->visible); pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y); wlr_region_scale(&opaque, &opaque, output_scale); pixman_region32_subtract(&background, &background, &opaque); pixman_region32_fini(&opaque); } if (floor(output_scale) != output_scale) { wlr_region_expand(&background, &background, 1); // reintersect with the damage because we never want to render // outside of the damage region pixman_region32_intersect(&background, &background, &damage); } } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&background, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 }); } pixman_region32_fini(&background); for (int i = list_len - 1; i >= 0; i--) { struct wlr_scene_node *node = list_data[i]; scene_node_render(node, scene_output, &damage); } wlr_renderer_scissor(renderer, NULL); if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) { struct highlight_region *damage; wl_list_for_each(damage, &scene_output->damage_highlight_regions, link) { struct timespec time_diff; timespec_sub(&time_diff, &now, &damage->when); int64_t time_diff_ms = timespec_to_msec(&time_diff); float alpha = 1.0 - (double)time_diff_ms / HIGHLIGHT_DAMAGE_FADEOUT_TIME; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage->region, &nrects); for (int i = 0; i < nrects; ++i) { struct wlr_box box = { .x = rects[i].x1, .y = rects[i].y1, .width = rects[i].x2 - rects[i].x1, .height = rects[i].y2 - rects[i].y1, }; float color[4] = { alpha * .5, 0.0, 0.0, alpha * .5 }; wlr_render_rect(renderer, &box, color, output->transform_matrix); } } } wlr_output_render_software_cursors(output, &damage); wlr_renderer_end(renderer); pixman_region32_fini(&damage); int tr_width, tr_height; wlr_output_transformed_resolution(output, &tr_width, &tr_height); enum wl_output_transform transform = wlr_output_transform_invert(output->transform); pixman_region32_t frame_damage; pixman_region32_init(&frame_damage); wlr_region_transform(&frame_damage, &scene_output->damage_ring.current, transform, tr_width, tr_height); wlr_output_set_damage(output, &frame_damage); pixman_region32_fini(&frame_damage); bool success = wlr_output_commit(output); if (success) { wlr_damage_ring_rotate(&scene_output->damage_ring); } if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT && !wl_list_empty(&scene_output->damage_highlight_regions)) { wlr_output_schedule_frame(scene_output->output); } return success; } static void scene_node_send_frame_done(struct wlr_scene_node *node, struct wlr_scene_output *scene_output, struct timespec *now) { if (!node->enabled) { return; } if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (scene_buffer->primary_output == scene_output) { wlr_scene_buffer_send_frame_done(scene_buffer, now); } } else if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { scene_node_send_frame_done(child, scene_output, now); } } } void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output, struct timespec *now) { scene_node_send_frame_done(&scene_output->scene->tree.node, scene_output, now); } static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box, struct wlr_scene_node *node, int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { if (!node->enabled) { return; } lx += node->x; ly += node->y; if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_box node_box = { .x = lx, .y = ly }; scene_node_get_size(node, &node_box.width, &node_box.height); struct wlr_box intersection; if (wlr_box_intersection(&intersection, output_box, &node_box)) { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); user_iterator(scene_buffer, lx, ly, user_data); } } else if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { scene_output_for_each_scene_buffer(output_box, child, lx, ly, user_iterator, user_data); } } } void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output, wlr_scene_buffer_iterator_func_t iterator, void *user_data) { struct wlr_box box = { .x = scene_output->x, .y = scene_output->y }; wlr_output_effective_resolution(scene_output->output, &box.width, &box.height); scene_output_for_each_scene_buffer(&box, &scene_output->scene->tree.node, 0, 0, iterator, user_data); }