#ifndef _WLR_RENDER_GLES2_INTERNAL_H #define _WLR_RENDER_GLES2_INTERNAL_H #include #include #include #include #include struct wlr_surface_state { struct wlr_surface *wlr_surface; GLuint tex_id; }; struct wlr_surface *gles3_surface_init(); extern const GLchar vertex_src[]; extern const GLchar fragment_src_RGB[]; extern const GLchar fragment_src_RGBA[]; bool _gles3_flush_errors(const char *file, int line); #define gles3_flush_errors(...) \ _gles3_flush_errors(__FILE__ + strlen(WLR_SRC_DIR) + 1, __LINE__) #define GL_CALL(func) func; gles3_flush_errors() #endif