#include #include #include #include #include #include "types/wlr_buffer.h" void wlr_texture_init(struct wlr_texture *texture, const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) { texture->impl = impl; texture->width = width; texture->height = height; } void wlr_texture_destroy(struct wlr_texture *texture) { if (texture && texture->impl && texture->impl->destroy) { texture->impl->destroy(texture); } else { free(texture); } } struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height, const void *data) { assert(width > 0); assert(height > 0); assert(stride > 0); assert(data); struct wlr_readonly_data_buffer *buffer = readonly_data_buffer_create(fmt, stride, width, height, data); if (buffer == NULL) { return NULL; } struct wlr_texture *texture = wlr_texture_from_buffer(renderer, &buffer->base); // By this point, the renderer should have locked the buffer if it still // needs to access it in the future. readonly_data_buffer_drop(buffer); return texture; } struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_dmabuf_attributes *attribs) { struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs); if (buffer == NULL) { return NULL; } struct wlr_texture *texture = wlr_texture_from_buffer(renderer, &buffer->base); // By this point, the renderer should have locked the buffer if it still // needs to access it in the future. dmabuf_buffer_drop(buffer); return texture; } struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_buffer *buffer) { if (!renderer->impl->texture_from_buffer) { return NULL; } return renderer->impl->texture_from_buffer(renderer, buffer); } bool wlr_texture_is_opaque(struct wlr_texture *texture) { if (!texture->impl->is_opaque) { return false; } return texture->impl->is_opaque(texture); } bool wlr_texture_write_pixels(struct wlr_texture *texture, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, const void *data) { if (!texture->impl->write_pixels) { return false; } return texture->impl->write_pixels(texture, stride, width, height, src_x, src_y, dst_x, dst_y, data); }