#ifndef _WLR_SCREENSHOOTER_H #define _WLR_SCREENSHOOTER_H #include struct wlr_screenshooter { struct wl_global *wl_global; struct wlr_renderer *renderer; void *data; }; struct wlr_screenshot { struct wl_resource *resource; struct wl_resource *output_resource; struct wlr_output *output; struct wlr_screenshooter *screenshooter; void* data; }; struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display, struct wlr_renderer *renderer); void wlr_screenshooter_destroy(struct wlr_screenshooter *screenshooter); #endif