#include #include #include struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state, struct wlr_renderer_impl *impl) { struct wlr_renderer *r = calloc(sizeof(struct wlr_renderer), 1); r->state = state; r->impl = impl; return r; } void wlr_renderer_destroy(struct wlr_renderer *r) { r->impl->destroy(r->state); free(r); } void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) { r->impl->begin(r->state, o); } void wlr_renderer_end(struct wlr_renderer *r) { r->impl->end(r->state); } struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r) { return r->impl->surface_init(r->state); } bool wlr_render_with_matrix(struct wlr_renderer *r, struct wlr_surface *surface, const float (*matrix)[16]) { return r->impl->render_with_matrix(r->state, surface, matrix); }