#ifndef BACKEND_DRM_RENDERER_H #define BACKEND_DRM_RENDERER_H #include #include #include #include #include struct wlr_drm_backend; struct wlr_drm_plane; struct wlr_buffer; struct wlr_drm_renderer { struct wlr_drm_backend *backend; struct gbm_device *gbm; struct wlr_renderer *wlr_rend; struct wlr_gbm_allocator *allocator; }; struct wlr_drm_surface { struct wlr_drm_renderer *renderer; uint32_t width; uint32_t height; struct wlr_swapchain *swapchain; struct wlr_buffer *back_buffer; }; struct wlr_drm_fb { struct wlr_buffer *wlr_buf; // original buffer struct wlr_buffer *local_wlr_buf; // GPU-local buffer struct gbm_bo *bo; uint32_t id; }; bool init_drm_renderer(struct wlr_drm_backend *drm, struct wlr_drm_renderer *renderer); void finish_drm_renderer(struct wlr_drm_renderer *renderer); bool drm_surface_make_current(struct wlr_drm_surface *surf, int *buffer_age); void drm_surface_unset_current(struct wlr_drm_surface *surf); bool drm_fb_lock_surface(struct wlr_drm_fb **fb, struct wlr_drm_backend *drm, struct wlr_drm_surface *surf, struct wlr_drm_surface *mgpu); bool drm_fb_import(struct wlr_drm_fb **fb, struct wlr_drm_backend *drm, struct wlr_buffer *buf, struct wlr_drm_surface *mgpu, const struct wlr_drm_format_set *formats); void drm_fb_clear(struct wlr_drm_fb **fb); void drm_fb_move(struct wlr_drm_fb **new, struct wlr_drm_fb **old); bool drm_surface_render_black_frame(struct wlr_drm_surface *surf); bool drm_plane_init_surface(struct wlr_drm_plane *plane, struct wlr_drm_backend *drm, int32_t width, uint32_t height, uint32_t format, bool with_modifiers); void drm_plane_finish_surface(struct wlr_drm_plane *plane); #endif