#include #include #include #include #include #include #include "render/pixel_format.h" #include "render/wlr_texture.h" #include "types/wlr_buffer.h" #include "util/signal.h" void wlr_buffer_init(struct wlr_buffer *buffer, const struct wlr_buffer_impl *impl, int width, int height) { assert(impl->destroy); if (impl->begin_data_ptr_access || impl->end_data_ptr_access) { assert(impl->begin_data_ptr_access && impl->end_data_ptr_access); } buffer->impl = impl; buffer->width = width; buffer->height = height; wl_signal_init(&buffer->events.destroy); wl_signal_init(&buffer->events.release); } static void buffer_consider_destroy(struct wlr_buffer *buffer) { if (!buffer->dropped || buffer->n_locks > 0) { return; } assert(!buffer->accessing_data_ptr); wlr_signal_emit_safe(&buffer->events.destroy, NULL); buffer->impl->destroy(buffer); } void wlr_buffer_drop(struct wlr_buffer *buffer) { if (buffer == NULL) { return; } assert(!buffer->dropped); buffer->dropped = true; buffer_consider_destroy(buffer); } struct wlr_buffer *wlr_buffer_lock(struct wlr_buffer *buffer) { buffer->n_locks++; return buffer; } void wlr_buffer_unlock(struct wlr_buffer *buffer) { if (buffer == NULL) { return; } assert(buffer->n_locks > 0); buffer->n_locks--; if (buffer->n_locks == 0) { wl_signal_emit(&buffer->events.release, NULL); } buffer_consider_destroy(buffer); } bool wlr_buffer_get_dmabuf(struct wlr_buffer *buffer, struct wlr_dmabuf_attributes *attribs) { if (!buffer->impl->get_dmabuf) { return false; } return buffer->impl->get_dmabuf(buffer, attribs); } bool buffer_begin_data_ptr_access(struct wlr_buffer *buffer, void **data, uint32_t *format, size_t *stride) { assert(!buffer->accessing_data_ptr); if (!buffer->impl->begin_data_ptr_access) { return false; } if (!buffer->impl->begin_data_ptr_access(buffer, data, format, stride)) { return false; } buffer->accessing_data_ptr = true; return true; } void buffer_end_data_ptr_access(struct wlr_buffer *buffer) { assert(buffer->accessing_data_ptr); buffer->impl->end_data_ptr_access(buffer); buffer->accessing_data_ptr = false; } bool wlr_buffer_get_shm(struct wlr_buffer *buffer, struct wlr_shm_attributes *attribs) { if (!buffer->impl->get_shm) { return false; } return buffer->impl->get_shm(buffer, attribs); } bool wlr_resource_is_buffer(struct wl_resource *resource) { return strcmp(wl_resource_get_class(resource), wl_buffer_interface.name) == 0; } bool wlr_resource_get_buffer_size(struct wl_resource *resource, struct wlr_renderer *renderer, int *width, int *height) { assert(wlr_resource_is_buffer(resource)); struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); if (shm_buf != NULL) { *width = wl_shm_buffer_get_width(shm_buf); *height = wl_shm_buffer_get_height(shm_buf); } else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) { wlr_renderer_wl_drm_buffer_get_size(renderer, resource, width, height); } else if (wlr_dmabuf_v1_resource_is_buffer(resource)) { struct wlr_dmabuf_v1_buffer *dmabuf = wlr_dmabuf_v1_buffer_from_buffer_resource(resource); *width = dmabuf->attributes.width; *height = dmabuf->attributes.height; } else { *width = *height = 0; return false; } return true; } static const struct wlr_buffer_impl client_buffer_impl; struct wlr_client_buffer *wlr_client_buffer_get(struct wlr_buffer *buffer) { if (buffer->impl != &client_buffer_impl) { return NULL; } return (struct wlr_client_buffer *)buffer; } static struct wlr_client_buffer *client_buffer_from_buffer( struct wlr_buffer *buffer) { struct wlr_client_buffer *client_buffer = wlr_client_buffer_get(buffer); assert(client_buffer != NULL); return client_buffer; } static void client_buffer_destroy(struct wlr_buffer *_buffer) { struct wlr_client_buffer *buffer = client_buffer_from_buffer(_buffer); if (!buffer->resource_released && buffer->resource != NULL) { wl_buffer_send_release(buffer->resource); } wl_list_remove(&buffer->resource_destroy.link); wlr_texture_destroy(buffer->texture); free(buffer); } static bool client_buffer_get_dmabuf(struct wlr_buffer *_buffer, struct wlr_dmabuf_attributes *attribs) { struct wlr_client_buffer *buffer = client_buffer_from_buffer(_buffer); if (buffer->resource == NULL) { return false; } struct wl_resource *buffer_resource = buffer->resource; if (!wlr_dmabuf_v1_resource_is_buffer(buffer_resource)) { return false; } struct wlr_dmabuf_v1_buffer *dmabuf_buffer = wlr_dmabuf_v1_buffer_from_buffer_resource(buffer_resource); memcpy(attribs, &dmabuf_buffer->attributes, sizeof(struct wlr_dmabuf_attributes)); return true; } static const struct wlr_buffer_impl client_buffer_impl = { .destroy = client_buffer_destroy, .get_dmabuf = client_buffer_get_dmabuf, }; static void client_buffer_resource_handle_destroy(struct wl_listener *listener, void *data) { struct wlr_client_buffer *buffer = wl_container_of(listener, buffer, resource_destroy); wl_list_remove(&buffer->resource_destroy.link); wl_list_init(&buffer->resource_destroy.link); buffer->resource = NULL; // At this point, if the wl_buffer comes from linux-dmabuf or wl_drm, we // still haven't released it (ie. we'll read it in the future) but the // client destroyed it. Reading the texture itself should be fine because // we still hold a reference to the DMA-BUF via the texture. However the // client could decide to re-use the same DMA-BUF for something else, in // which case we'll read garbage. We decide to accept this risk. } static void client_buffer_handle_release(struct wl_listener *listener, void *data) { struct wlr_client_buffer *buffer = wl_container_of(listener, buffer, release); if (!buffer->resource_released && buffer->resource != NULL) { wl_buffer_send_release(buffer->resource); buffer->resource_released = true; } } struct wlr_client_buffer *wlr_client_buffer_import( struct wlr_renderer *renderer, struct wl_resource *resource) { assert(wlr_resource_is_buffer(resource)); struct wlr_texture *texture = NULL; bool resource_released = false; struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); if (shm_buf != NULL) { enum wl_shm_format wl_shm_format = wl_shm_buffer_get_format(shm_buf); uint32_t drm_format = convert_wl_shm_format_to_drm(wl_shm_format); int32_t stride = wl_shm_buffer_get_stride(shm_buf); int32_t width = wl_shm_buffer_get_width(shm_buf); int32_t height = wl_shm_buffer_get_height(shm_buf); wl_shm_buffer_begin_access(shm_buf); void *data = wl_shm_buffer_get_data(shm_buf); texture = wlr_texture_from_pixels(renderer, drm_format, stride, width, height, data); wl_shm_buffer_end_access(shm_buf); // We have uploaded the data, we don't need to access the wl_buffer // anymore wl_buffer_send_release(resource); resource_released = true; } else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) { texture = wlr_texture_from_wl_drm(renderer, resource); } else if (wlr_dmabuf_v1_resource_is_buffer(resource)) { struct wlr_dmabuf_v1_buffer *dmabuf = wlr_dmabuf_v1_buffer_from_buffer_resource(resource); texture = wlr_texture_from_buffer(renderer, &dmabuf->base); // The renderer is responsible for releasing the buffer when // appropriate resource_released = true; } else { wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type"); // Instead of just logging the error, also disconnect the client with a // fatal protocol error so that it's clear something went wrong. wl_resource_post_error(resource, 0, "unknown buffer type"); return NULL; } if (texture == NULL) { wlr_log(WLR_ERROR, "Failed to upload texture"); wl_buffer_send_release(resource); return NULL; } struct wlr_client_buffer *buffer = calloc(1, sizeof(struct wlr_client_buffer)); if (buffer == NULL) { wlr_texture_destroy(texture); wl_resource_post_no_memory(resource); return NULL; } wlr_buffer_init(&buffer->base, &client_buffer_impl, texture->width, texture->height); buffer->resource = resource; buffer->texture = texture; buffer->resource_released = resource_released; wl_resource_add_destroy_listener(resource, &buffer->resource_destroy); buffer->resource_destroy.notify = client_buffer_resource_handle_destroy; buffer->release.notify = client_buffer_handle_release; wl_signal_add(&buffer->base.events.release, &buffer->release); // Ensure the buffer will be released before being destroyed wlr_buffer_lock(&buffer->base); wlr_buffer_drop(&buffer->base); return buffer; } struct wlr_client_buffer *wlr_client_buffer_apply_damage( struct wlr_client_buffer *buffer, struct wl_resource *resource, pixman_region32_t *damage) { assert(wlr_resource_is_buffer(resource)); if (buffer->base.n_locks > 1) { // Someone else still has a reference to the buffer return NULL; } struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); struct wl_shm_buffer *old_shm_buf = wl_shm_buffer_get(buffer->resource); if (shm_buf == NULL || old_shm_buf == NULL) { // Uploading only damaged regions only works for wl_shm buffers and // mutable textures (created from wl_shm buffer) return NULL; } enum wl_shm_format new_fmt = wl_shm_buffer_get_format(shm_buf); enum wl_shm_format old_fmt = wl_shm_buffer_get_format(old_shm_buf); if (new_fmt != old_fmt) { // Uploading to textures can't change the format return NULL; } int32_t stride = wl_shm_buffer_get_stride(shm_buf); int32_t width = wl_shm_buffer_get_width(shm_buf); int32_t height = wl_shm_buffer_get_height(shm_buf); if ((uint32_t)width != buffer->texture->width || (uint32_t)height != buffer->texture->height) { return NULL; } wl_shm_buffer_begin_access(shm_buf); void *data = wl_shm_buffer_get_data(shm_buf); int n; pixman_box32_t *rects = pixman_region32_rectangles(damage, &n); for (int i = 0; i < n; ++i) { pixman_box32_t *r = &rects[i]; if (!wlr_texture_write_pixels(buffer->texture, stride, r->x2 - r->x1, r->y2 - r->y1, r->x1, r->y1, r->x1, r->y1, data)) { wl_shm_buffer_end_access(shm_buf); return NULL; } } wl_shm_buffer_end_access(shm_buf); // We have uploaded the data, we don't need to access the wl_buffer // anymore wl_buffer_send_release(resource); wl_list_remove(&buffer->resource_destroy.link); wl_resource_add_destroy_listener(resource, &buffer->resource_destroy); buffer->resource_destroy.notify = client_buffer_resource_handle_destroy; buffer->resource = resource; buffer->resource_released = true; return buffer; }