#include #include #include #include #include #include #include "backend/wayland.h" #include "common/log.h" #include #include /* * Initializes the wayland backend. Opens a connection to a remote wayland * compositor and creates surfaces for each output, then registers globals on * the specified display. */ static bool wlr_wl_backend_init(struct wlr_backend_state* state) { wlr_log(L_INFO, "Initializating wayland backend"); state->remote_display = wl_display_connect(getenv("_WAYLAND_DISPLAY")); if (!state->remote_display) { wlr_log_errno(L_ERROR, "Could not connect to remote display"); return false; } if (!(state->registry = wl_display_get_registry(state->remote_display))) { wlr_log_errno(L_ERROR, "Could not obtain reference to remote registry"); return false; } wlr_wl_registry_poll(state); if (!(state->compositor) || (!(state->shell))) { wlr_log_errno(L_ERROR, "Could not obtain retrieve required globals"); return false; } wlr_egl_init(&state->egl, EGL_PLATFORM_WAYLAND_KHR, state->remote_display); for (size_t i = 0; i < state->num_outputs; ++i) { if(!(state->outputs[i] = wlr_wl_output_create(state, i))) { wlr_log_errno(L_ERROR, "Failed to create %zuth output", i); return false; } } return true; } static void wlr_wl_backend_destroy(struct wlr_backend_state *state) { if (!state) { return; } for (size_t i = 0; i < state->num_outputs; ++i) { wlr_output_destroy(state->outputs[i]); } wlr_egl_free(&state->egl); free(state->outputs); if (state->seat) wl_seat_destroy(state->seat); if (state->shm) wl_shm_destroy(state->shm); if (state->shell) wl_shell_destroy(state->shell); if (state->compositor) wl_compositor_destroy(state->compositor); if (state->registry) wl_registry_destroy(state->registry); if (state->remote_display) wl_display_disconnect(state->remote_display); free(state); } static struct wlr_backend_impl backend_impl = { .init = wlr_wl_backend_init, .destroy = wlr_wl_backend_destroy }; struct wlr_backend *wlr_wl_backend_create(struct wl_display *display, size_t num_outputs) { wlr_log(L_INFO, "Creating wayland backend"); struct wlr_backend_state *state = calloc(1, sizeof(struct wlr_backend_state)); if (!state) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } struct wlr_backend *backend = wlr_backend_create(&backend_impl, state); if (!backend) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } if (!(state->devices = list_create())) { wlr_log(L_ERROR, "Could not allocate devices list"); goto error; } if (!(state->outputs = calloc(sizeof(void*), num_outputs))) { wlr_log(L_ERROR, "Could not allocate outputs list"); goto error; } state->local_display = display; state->backend = backend; state->num_outputs = num_outputs; return backend; error: if (state) { free(state->outputs); free(state->devices); free(state->devices); } free(state); free(backend); return NULL; }