#define _POSIX_C_SOURCE 199309L #include #include #include #include #include #include #include #include #include #include #include #include #include #include "shared.h" #include "compositor.h" struct sample_state { struct wlr_renderer *renderer; struct wl_compositor_state compositor; struct wl_shell_state shell; }; void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; struct wlr_output *wlr_output = output->output; wlr_output_make_current(wlr_output); wlr_renderer_begin(sample->renderer, wlr_output); struct wl_resource *_res; float matrix[16]; wl_list_for_each(_res, &sample->compositor.surfaces, link) { struct wlr_texture *texture = wl_resource_get_user_data(_res); if (texture->valid) { wlr_texture_get_matrix(texture, &matrix, &wlr_output->transform_matrix, 200, 200); wlr_render_with_matrix(sample->renderer, texture, &matrix); } } wlr_renderer_end(sample->renderer); wlr_output_swap_buffers(wlr_output); } int main() { struct sample_state state = { 0 }; struct compositor_state compositor = { 0, .data = &state, .output_frame_cb = handle_output_frame, }; compositor_init(&compositor); state.renderer = wlr_gles2_renderer_init(); wl_display_init_shm(compositor.display); wl_compositor_init(compositor.display, &state.compositor, state.renderer); wl_shell_init(compositor.display, &state.shell); compositor_run(&compositor); }