lib_wlr_render = static_library('wlr_render', files( 'egl.c', 'matrix.c', 'gles2/pixel_format.c', 'gles2/renderer.c', 'gles2/shaders.c', 'gles2/texture.c', 'gles2/util.c', 'wlr_renderer.c', 'wlr_texture.c', ), include_directories: wlr_inc, dependencies: [glesv2, egl])