#include #include #include #include #include #include #include #include #include #include #include #include #include #include "render/gles2.h" #include "render/pixel_format.h" #include "util/signal.h" static const struct wlr_texture_impl texture_impl; bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) { return wlr_texture->impl == &texture_impl; } struct wlr_gles2_texture *gles2_get_texture( struct wlr_texture *wlr_texture) { assert(wlr_texture_is_gles2(wlr_texture)); return (struct wlr_gles2_texture *)wlr_texture; } static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); return !texture->has_alpha; } static bool check_stride(const struct wlr_pixel_format_info *fmt, uint32_t stride, uint32_t width) { if (stride % (fmt->bpp / 8) != 0) { wlr_log(WLR_ERROR, "Invalid stride %d (incompatible with %d " "bytes-per-pixel)", stride, fmt->bpp / 8); return false; } if (stride < width * (fmt->bpp / 8)) { wlr_log(WLR_ERROR, "Invalid stride %d (too small for %d " "bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width); return false; } return true; } static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, const void *data) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) { wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture"); return false; } const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_drm(texture->drm_format); assert(fmt); const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(texture->drm_format); assert(drm_fmt); if (!check_stride(drm_fmt, stride, width)) { return false; } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(texture->renderer->egl); push_gles2_debug(texture->renderer); glBindTexture(GL_TEXTURE_2D, texture->tex); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8)); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y); glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height, fmt->gl_format, fmt->gl_type, data); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); glBindTexture(GL_TEXTURE_2D, 0); pop_gles2_debug(texture->renderer); wlr_egl_restore_context(&prev_ctx); return true; } static void gles2_texture_destroy(struct wlr_texture *wlr_texture) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); wl_list_remove(&texture->link); struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(texture->renderer->egl); push_gles2_debug(texture->renderer); glDeleteTextures(1, &texture->tex); wlr_egl_destroy_image(texture->renderer->egl, texture->image); pop_gles2_debug(texture->renderer); wlr_egl_restore_context(&prev_ctx); free(texture); } static const struct wlr_texture_impl texture_impl = { .is_opaque = gles2_texture_is_opaque, .write_pixels = gles2_texture_write_pixels, .destroy = gles2_texture_destroy, }; struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer, uint32_t drm_format, uint32_t stride, uint32_t width, uint32_t height, const void *data) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_drm(drm_format); if (fmt == NULL) { wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format); return NULL; } const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(drm_format); assert(drm_fmt); if (!check_stride(drm_fmt, stride, width)) { return NULL; } struct wlr_gles2_texture *texture = calloc(1, sizeof(struct wlr_gles2_texture)); if (texture == NULL) { wlr_log(WLR_ERROR, "Allocation failed"); return NULL; } wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height); texture->renderer = renderer; texture->target = GL_TEXTURE_2D; texture->has_alpha = fmt->has_alpha; texture->drm_format = fmt->drm_format; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); push_gles2_debug(renderer); glGenTextures(1, &texture->tex); glBindTexture(GL_TEXTURE_2D, texture->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8)); glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, fmt->gl_format, fmt->gl_type, data); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); glBindTexture(GL_TEXTURE_2D, 0); pop_gles2_debug(renderer); wlr_egl_restore_context(&prev_ctx); wl_list_insert(&renderer->textures, &texture->link); return &texture->wlr_texture; } struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer, struct wl_resource *resource) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (!renderer->procs.glEGLImageTargetTexture2DOES) { return NULL; } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); EGLint fmt; int width, height; bool inverted_y; EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource, &fmt, &width, &height, &inverted_y); if (image == EGL_NO_IMAGE_KHR) { wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource"); goto error_ctx; } struct wlr_gles2_texture *texture = calloc(1, sizeof(struct wlr_gles2_texture)); if (texture == NULL) { wlr_log(WLR_ERROR, "Allocation failed"); goto error_image; } wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height); texture->renderer = renderer; texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways texture->image = image; texture->inverted_y = inverted_y; switch (fmt) { case EGL_TEXTURE_RGB: texture->has_alpha = false; break; case EGL_TEXTURE_RGBA: case EGL_TEXTURE_EXTERNAL_WL: texture->has_alpha = true; break; default: wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format"); goto error_texture; } texture->target = GL_TEXTURE_EXTERNAL_OES; push_gles2_debug(renderer); glGenTextures(1, &texture->tex); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); renderer->procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image); glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); pop_gles2_debug(renderer); wlr_egl_restore_context(&prev_ctx); wl_list_insert(&renderer->textures, &texture->link); return &texture->wlr_texture; error_texture: free(texture); error_image: wlr_egl_destroy_image(renderer->egl, image); error_ctx: wlr_egl_restore_context(&prev_ctx); return NULL; } struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer, struct wlr_dmabuf_attributes *attribs) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (!renderer->procs.glEGLImageTargetTexture2DOES) { return NULL; } struct wlr_gles2_texture *texture = calloc(1, sizeof(struct wlr_gles2_texture)); if (texture == NULL) { wlr_log(WLR_ERROR, "Allocation failed"); return NULL; } wlr_texture_init(&texture->wlr_texture, &texture_impl, attribs->width, attribs->height); texture->renderer = renderer; texture->has_alpha = true; texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways texture->inverted_y = (attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); bool external_only; texture->image = wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only); if (texture->image == EGL_NO_IMAGE_KHR) { wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF"); wlr_egl_restore_context(&prev_ctx); free(texture); return NULL; } texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; push_gles2_debug(renderer); glGenTextures(1, &texture->tex); glBindTexture(texture->target, texture->tex); glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image); glBindTexture(texture->target, 0); pop_gles2_debug(renderer); wlr_egl_restore_context(&prev_ctx); wl_list_insert(&renderer->textures, &texture->link); return &texture->wlr_texture; } void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture, struct wlr_gles2_texture_attribs *attribs) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); memset(attribs, 0, sizeof(*attribs)); attribs->target = texture->target; attribs->tex = texture->tex; attribs->inverted_y = texture->inverted_y; attribs->has_alpha = texture->has_alpha; }