#include #include #include #include #include #include #include #include #include #include #include #include #include "render/egl.h" #include "render/gles2.h" #include "render/pixel_format.h" #include "types/wlr_buffer.h" static const struct wlr_texture_impl texture_impl; bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) { return wlr_texture->impl == &texture_impl; } struct wlr_gles2_texture *gles2_get_texture( struct wlr_texture *wlr_texture) { assert(wlr_texture_is_gles2(wlr_texture)); struct wlr_gles2_texture *texture = wl_container_of(wlr_texture, texture, wlr_texture); return texture; } static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture, struct wlr_buffer *buffer, const pixman_region32_t *damage) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); if (texture->drm_format == DRM_FORMAT_INVALID) { return false; } void *data; uint32_t format; size_t stride; if (!wlr_buffer_begin_data_ptr_access(buffer, WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) { return false; } if (format != texture->drm_format) { wlr_buffer_end_data_ptr_access(buffer); return false; } const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_drm(texture->drm_format); assert(fmt); const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(texture->drm_format); assert(drm_fmt); if (pixel_format_info_pixels_per_block(drm_fmt) != 1) { wlr_buffer_end_data_ptr_access(buffer); wlr_log(WLR_ERROR, "Cannot update texture: block formats are not supported"); return false; } if (!pixel_format_info_check_stride(drm_fmt, stride, buffer->width)) { wlr_buffer_end_data_ptr_access(buffer); return false; } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(texture->renderer->egl); push_gles2_debug(texture->renderer); glBindTexture(GL_TEXTURE_2D, texture->tex); int rects_len = 0; const pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len); for (int i = 0; i < rects_len; i++) { pixman_box32_t rect = rects[i]; glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1); int width = rect.x2 - rect.x1; int height = rect.y2 - rect.y1; glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height, fmt->gl_format, fmt->gl_type, data); } glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); glBindTexture(GL_TEXTURE_2D, 0); pop_gles2_debug(texture->renderer); wlr_egl_restore_context(&prev_ctx); wlr_buffer_end_data_ptr_access(buffer); return true; } void gles2_texture_destroy(struct wlr_gles2_texture *texture) { wl_list_remove(&texture->link); if (texture->buffer != NULL) { wlr_buffer_unlock(texture->buffer->buffer); } else { struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(texture->renderer->egl); push_gles2_debug(texture->renderer); glDeleteTextures(1, &texture->tex); glDeleteFramebuffers(1, &texture->fbo); pop_gles2_debug(texture->renderer); wlr_egl_restore_context(&prev_ctx); } free(texture); } static void handle_gles2_texture_destroy(struct wlr_texture *wlr_texture) { gles2_texture_destroy(gles2_get_texture(wlr_texture)); } static bool gles2_texture_bind(struct wlr_gles2_texture *texture) { if (texture->fbo) { glBindFramebuffer(GL_FRAMEBUFFER, texture->fbo); } else if (texture->buffer) { if (texture->buffer->external_only) { return false; } GLuint fbo = gles2_buffer_get_fbo(texture->buffer); if (!fbo) { return false; } glBindFramebuffer(GL_FRAMEBUFFER, fbo); } else { glGenFramebuffers(1, &texture->fbo); glBindFramebuffer(GL_FRAMEBUFFER, texture->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->target, texture->tex, 0); GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (fb_status != GL_FRAMEBUFFER_COMPLETE) { wlr_log(WLR_ERROR, "Failed to create FBO"); glDeleteFramebuffers(1, &texture->fbo); texture->fbo = 0; glBindFramebuffer(GL_FRAMEBUFFER, 0); return false; } } return true; } static bool gles2_texture_read_pixels(struct wlr_texture *wlr_texture, const struct wlr_texture_read_pixels_options *options) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); struct wlr_box src; wlr_texture_read_pixels_options_get_src_box(options, wlr_texture, &src); const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_drm(options->format); if (fmt == NULL || !is_gles2_pixel_format_supported(texture->renderer, fmt)) { wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, options->format); return false; } if (fmt->gl_format == GL_BGRA_EXT && !texture->renderer->exts.EXT_read_format_bgra) { wlr_log(WLR_ERROR, "Cannot read pixels: missing GL_EXT_read_format_bgra extension"); return false; } const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(fmt->drm_format); assert(drm_fmt); if (pixel_format_info_pixels_per_block(drm_fmt) != 1) { wlr_log(WLR_ERROR, "Cannot read pixels: block formats are not supported"); return false; } push_gles2_debug(texture->renderer); struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); if (!wlr_egl_make_current(texture->renderer->egl)) { return false; } if (!gles2_texture_bind(texture)) { return false; } // Make sure any pending drawing is finished before we try to read it glFinish(); glGetError(); // Clear the error flag unsigned char *p = wlr_texture_read_pixel_options_get_data(options); glPixelStorei(GL_PACK_ALIGNMENT, 1); uint32_t pack_stride = pixel_format_info_min_stride(drm_fmt, src.width); if (pack_stride == options->stride && options->dst_x == 0) { // Under these particular conditions, we can read the pixels with only // one glReadPixels call glReadPixels(src.x, src.y, src.width, src.height, fmt->gl_format, fmt->gl_type, p); } else { // Unfortunately GLES2 doesn't support GL_PACK_ROW_LENGTH, so we have to read // the lines out row by row for (int32_t i = 0; i < src.height; ++i) { uint32_t y = src.y + i; glReadPixels(src.x, y, src.width, 1, fmt->gl_format, fmt->gl_type, p + i * options->stride); } } wlr_egl_restore_context(&prev_ctx); pop_gles2_debug(texture->renderer); return glGetError() == GL_NO_ERROR; } static uint32_t gles2_texture_preferred_read_format(struct wlr_texture *wlr_texture) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); push_gles2_debug(texture->renderer); struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); uint32_t fmt = DRM_FORMAT_INVALID; if (!wlr_egl_make_current(texture->renderer->egl)) { goto out; } if (!gles2_texture_bind(texture)) { goto out; } GLint gl_format = -1, gl_type = -1, alpha_size = -1; glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format); glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type); glGetIntegerv(GL_ALPHA_BITS, &alpha_size); glBindFramebuffer(GL_FRAMEBUFFER, 0); pop_gles2_debug(texture->renderer); const struct wlr_gles2_pixel_format *pix_fmt = get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0); if (pix_fmt != NULL) { fmt = pix_fmt->drm_format; goto out; } if (texture->renderer->exts.EXT_read_format_bgra) { fmt = DRM_FORMAT_XRGB8888; goto out; } out: wlr_egl_restore_context(&prev_ctx); return fmt; } static const struct wlr_texture_impl texture_impl = { .update_from_buffer = gles2_texture_update_from_buffer, .read_pixels = gles2_texture_read_pixels, .preferred_read_format = gles2_texture_preferred_read_format, .destroy = handle_gles2_texture_destroy, }; static struct wlr_gles2_texture *gles2_texture_create( struct wlr_gles2_renderer *renderer, uint32_t width, uint32_t height) { struct wlr_gles2_texture *texture = calloc(1, sizeof(*texture)); if (texture == NULL) { wlr_log_errno(WLR_ERROR, "Allocation failed"); return NULL; } wlr_texture_init(&texture->wlr_texture, &renderer->wlr_renderer, &texture_impl, width, height); texture->renderer = renderer; wl_list_insert(&renderer->textures, &texture->link); return texture; } static struct wlr_texture *gles2_texture_from_pixels( struct wlr_renderer *wlr_renderer, uint32_t drm_format, uint32_t stride, uint32_t width, uint32_t height, const void *data) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_drm(drm_format); if (fmt == NULL) { wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format); return NULL; } const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(drm_format); assert(drm_fmt); if (pixel_format_info_pixels_per_block(drm_fmt) != 1) { wlr_log(WLR_ERROR, "Cannot upload texture: block formats are not supported"); return NULL; } if (!pixel_format_info_check_stride(drm_fmt, stride, width)) { return NULL; } struct wlr_gles2_texture *texture = gles2_texture_create(renderer, width, height); if (texture == NULL) { return NULL; } texture->target = GL_TEXTURE_2D; texture->has_alpha = drm_fmt->has_alpha; texture->drm_format = fmt->drm_format; GLint internal_format = fmt->gl_internalformat; if (!internal_format) { internal_format = fmt->gl_format; } struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); push_gles2_debug(renderer); glGenTextures(1, &texture->tex); glBindTexture(GL_TEXTURE_2D, texture->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block); glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, fmt->gl_format, fmt->gl_type, data); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); glBindTexture(GL_TEXTURE_2D, 0); pop_gles2_debug(renderer); wlr_egl_restore_context(&prev_ctx); return &texture->wlr_texture; } static struct wlr_texture *gles2_texture_from_dmabuf( struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer, struct wlr_dmabuf_attributes *attribs) { if (!renderer->procs.glEGLImageTargetTexture2DOES) { return NULL; } struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer); if (!buffer) { return NULL; } struct wlr_gles2_texture *texture = gles2_texture_create(renderer, attribs->width, attribs->height); if (texture == NULL) { return NULL; } texture->target = buffer->external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; texture->buffer = buffer; texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways texture->has_alpha = pixel_format_has_alpha(attribs->format); struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); push_gles2_debug(texture->renderer); bool invalid; if (!buffer->tex) { glGenTextures(1, &buffer->tex); invalid = true; } else { // External changes are immediately made visible by the GL implementation invalid = !buffer->external_only; } if (invalid) { glBindTexture(texture->target, buffer->tex); glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image); glBindTexture(texture->target, 0); } pop_gles2_debug(texture->renderer); wlr_egl_restore_context(&prev_ctx); texture->tex = buffer->tex; wlr_buffer_lock(texture->buffer->buffer); return &texture->wlr_texture; } struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); void *data; uint32_t format; size_t stride; struct wlr_dmabuf_attributes dmabuf; if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) { return gles2_texture_from_dmabuf(renderer, buffer, &dmabuf); } else if (wlr_buffer_begin_data_ptr_access(buffer, WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) { struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer, format, stride, buffer->width, buffer->height, data); wlr_buffer_end_data_ptr_access(buffer); return tex; } else { return NULL; } } void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture, struct wlr_gles2_texture_attribs *attribs) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); *attribs = (struct wlr_gles2_texture_attribs){ .target = texture->target, .tex = texture->tex, .has_alpha = texture->has_alpha, }; }