#include #include #include #include void wlr_render_pass_init(struct wlr_render_pass *render_pass, const struct wlr_render_pass_impl *impl) { assert(impl->submit && impl->add_texture && impl->add_rect); memset(render_pass, 0, sizeof(*render_pass)); render_pass->impl = impl; } bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) { return render_pass->impl->submit(render_pass); } void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass, const struct wlr_render_texture_options *options) { render_pass->impl->add_texture(render_pass, options); } void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass, const struct wlr_render_rect_options *options) { render_pass->impl->add_rect(render_pass, options); }