#include #include #include struct wlr_surface *wlr_surface_init(struct wlr_surface_state *state, struct wlr_surface_impl *impl) { struct wlr_surface *s = calloc(sizeof(struct wlr_surface), 1); s->state = state; s->impl = impl; return s; } void wlr_surface_destroy(struct wlr_surface *surface) { surface->impl->destroy(surface->state); free(surface); } void wlr_surface_bind(struct wlr_surface *surface) { surface->impl->bind(surface->state); } bool wlr_surface_attach_pixels(struct wlr_surface *surface, uint32_t format, int width, int height, const unsigned char *pixels) { return surface->impl->attach_pixels(surface->state, format, width, height, pixels); } bool wlr_surface_attach_shm(struct wlr_surface *surface, uint32_t format, struct wl_shm_buffer *shm) { return surface->impl->attach_shm(surface->state, format, shm); } void wlr_surface_get_matrix(struct wlr_surface *surface, float (*matrix)[16], const float (*projection)[16], int x, int y) { surface->impl->get_matrix(surface->state, matrix, projection, x, y); }