#include #include #include #include #include #include #include #include "backend/libinput.h" #include "util/signal.h" struct wlr_touch *create_libinput_touch( struct libinput_device *libinput_dev) { assert(libinput_dev); struct wlr_touch *wlr_touch = calloc(1, sizeof(struct wlr_touch)); if (!wlr_touch) { wlr_log(WLR_ERROR, "Unable to allocate wlr_touch"); return NULL; } wlr_touch_init(wlr_touch, NULL); return wlr_touch; } void handle_touch_down(struct libinput_event *event, struct libinput_device *libinput_dev) { struct wlr_input_device *wlr_dev = get_appropriate_device(WLR_INPUT_DEVICE_TOUCH, libinput_dev); if (!wlr_dev) { wlr_log(WLR_DEBUG, "Got a touch event for a device with no touch?"); return; } struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_event_touch_down wlr_event = { 0 }; wlr_event.device = wlr_dev; wlr_event.time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)); wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent); wlr_event.x = libinput_event_touch_get_x_transformed(tevent, 1); wlr_event.y = libinput_event_touch_get_y_transformed(tevent, 1); wlr_signal_emit_safe(&wlr_dev->touch->events.down, &wlr_event); } void handle_touch_up(struct libinput_event *event, struct libinput_device *libinput_dev) { struct wlr_input_device *wlr_dev = get_appropriate_device(WLR_INPUT_DEVICE_TOUCH, libinput_dev); if (!wlr_dev) { wlr_log(WLR_DEBUG, "Got a touch event for a device with no touch?"); return; } struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_event_touch_up wlr_event = { 0 }; wlr_event.device = wlr_dev; wlr_event.time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)); wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent); wlr_signal_emit_safe(&wlr_dev->touch->events.up, &wlr_event); } void handle_touch_motion(struct libinput_event *event, struct libinput_device *libinput_dev) { struct wlr_input_device *wlr_dev = get_appropriate_device(WLR_INPUT_DEVICE_TOUCH, libinput_dev); if (!wlr_dev) { wlr_log(WLR_DEBUG, "Got a touch event for a device with no touch?"); return; } struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_event_touch_motion wlr_event = { 0 }; wlr_event.device = wlr_dev; wlr_event.time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)); wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent); wlr_event.x = libinput_event_touch_get_x_transformed(tevent, 1); wlr_event.y = libinput_event_touch_get_y_transformed(tevent, 1); wlr_signal_emit_safe(&wlr_dev->touch->events.motion, &wlr_event); } void handle_touch_cancel(struct libinput_event *event, struct libinput_device *libinput_dev) { struct wlr_input_device *wlr_dev = get_appropriate_device(WLR_INPUT_DEVICE_TOUCH, libinput_dev); if (!wlr_dev) { wlr_log(WLR_DEBUG, "Got a touch event for a device with no touch?"); return; } struct libinput_event_touch *tevent = libinput_event_get_touch_event(event); struct wlr_event_touch_cancel wlr_event = { 0 }; wlr_event.device = wlr_dev; wlr_event.time_msec = usec_to_msec(libinput_event_touch_get_time_usec(tevent)); wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent); wlr_signal_emit_safe(&wlr_dev->touch->events.cancel, &wlr_event); }