#ifndef RENDER_GLES2_H #define RENDER_GLES2_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; struct gles2_pixel_format { uint32_t wl_format; GLint gl_format, gl_type; int depth, bpp; bool has_alpha; }; struct wlr_gles2_renderer { struct wlr_renderer wlr_renderer; struct wlr_egl *egl; const char *exts_str; struct { GLuint quad; GLuint ellipse; GLuint tex_rgba; GLuint tex_rgbx; GLuint tex_ext; } shaders; }; enum wlr_gles2_texture_type { WLR_GLES2_TEXTURE_GLTEX, WLR_GLES2_TEXTURE_WL_DRM_GL, WLR_GLES2_TEXTURE_WL_DRM_EXT, WLR_GLES2_TEXTURE_DMABUF, }; struct wlr_gles2_texture { struct wlr_texture wlr_texture; struct wlr_egl *egl; enum wlr_gles2_texture_type type; int width, height; bool has_alpha; bool inverted_y; // Not set if WLR_GLES2_TEXTURE_GLTEX EGLImageKHR image; GLuint image_tex; union { GLuint gl_tex; struct wl_resource *wl_drm; }; }; const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt); const enum wl_shm_format *gles2_formats(size_t *len); struct wlr_gles2_texture *gles2_get_texture_in_context( struct wlr_texture *wlr_texture); void gles2_push_marker(const char *file, const char *func); void gles2_pop_marker(void); #define GLES2_DEBUG_PUSH gles2_push_marker(wlr_strip_path(__FILE__), __func__) #define GLES2_DEBUG_POP gles2_pop_marker() #endif