#ifndef WLR_RENDER_H #define WLR_RENDER_H #include #include #include #include #include struct wlr_texture; struct wlr_renderer; void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output); void wlr_renderer_end(struct wlr_renderer *r); /** * Requests a texture handle from this renderer. */ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r); /** * Renders the requested texture using the provided matrix. A typical texture * rendering goes like so: * * struct wlr_renderer *renderer; * struct wlr_texture *texture; * float projection[16]; * float matrix[16]; * wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321); * wlr_render_with_matrix(renderer, texture, &matrix); * * This will render the texture at <123, 321>. */ bool wlr_render_with_matrix(struct wlr_renderer *r, struct wlr_texture *texture, const float (*matrix)[16]); /** * Renders a solid quad in the specified color. */ void wlr_render_colored_quad(struct wlr_renderer *r, const float (*color)[4], const float (*matrix)[16]); /** * Renders a solid ellipse in the specified color. */ void wlr_render_colored_ellipse(struct wlr_renderer *r, const float (*color)[4], const float (*matrix)[16]); /** * Returns a list of pixel formats supported by this renderer. */ const enum wl_shm_format *wlr_renderer_get_formats( struct wlr_renderer *r, size_t *len); /** * Returns true if this wl_buffer is a DRM buffer. */ bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer, struct wl_resource *buffer); /** * Destroys this wlr_renderer. Textures must be destroyed separately. */ void wlr_renderer_destroy(struct wlr_renderer *renderer); struct wlr_texture_impl; struct wlr_texture { struct wlr_texture_impl *impl; bool valid; uint32_t format; int width, height; struct wl_signal destroy_signal; struct wl_resource *resource; }; /** * Copies pixels to this texture. The buffer is not accessed after this function * returns. */ bool wlr_texture_upload_pixels(struct wlr_texture *tex, enum wl_shm_format format, int stride, int width, int height, const unsigned char *pixels); /** * Copies pixels to this texture. The buffer is not accessed after this function * returns. Under some circumstances, this function may re-upload the entire * buffer - therefore, the entire buffer must be valid. */ bool wlr_texture_update_pixels(struct wlr_texture *surf, enum wl_shm_format format, int stride, int x, int y, int width, int height, const unsigned char *pixels); /** * Copies pixels from a wl_shm_buffer into this texture. The buffer is not * accessed after this function returns. */ bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format, struct wl_shm_buffer *shm); /** * Attaches the contents from the given wl_drm wl_buffer resource onto the * texture. The wl_resource is not used after this call. * Will fail (return false) if the given resource is no drm buffer. */ bool wlr_texture_upload_drm(struct wlr_texture *tex, struct wl_resource *drm_buffer); bool wlr_texture_upload_eglimage(struct wlr_texture *tex, EGLImageKHR image, uint32_t width, uint32_t height); /** * Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The * buffer is not accessed after this function returns. Under some circumstances, * this function may re-upload the entire buffer - therefore, the entire buffer * must be valid. */ bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format, int x, int y, int width, int height, struct wl_shm_buffer *shm); /** * Prepares a matrix with the appropriate scale for the given texture and * multiplies it with the projection, producing a matrix that the shader can * muptlipy vertex coordinates with to get final screen coordinates. * * The projection matrix is assumed to be an orthographic projection of [0, * width) and [0, height], and the x and y coordinates provided are used as * such. */ void wlr_texture_get_matrix(struct wlr_texture *texture, float (*matrix)[16], const float (*projection)[16], int x, int y); /** * Destroys this wlr_texture. */ void wlr_texture_destroy(struct wlr_texture *texture); #endif