#define _POSIX_C_SOURCE 199309L #define _XOPEN_SOURCE 500 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "shared.h" #include "cat.h" struct sample_state { struct wlr_renderer *renderer; struct wlr_surface *cat_texture; int cur_x, cur_y; float default_color[4]; float clear_color[4]; }; static void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; struct wlr_output *wlr_output = output->output; wlr_renderer_begin(sample->renderer, wlr_output); glClearColor(sample->clear_color[0], sample->clear_color[1], sample->clear_color[2], sample->clear_color[3]); glClear(GL_COLOR_BUFFER_BIT); float matrix[16]; wlr_surface_get_matrix(sample->cat_texture, &matrix, &wlr_output->transform_matrix, sample->cur_x, sample->cur_y); wlr_render_with_matrix(sample->renderer, sample->cat_texture, &matrix); wlr_renderer_end(sample->renderer); } static void handle_pointer_motion(struct pointer_state *pstate, double d_x, double d_y) { struct sample_state *state = pstate->compositor->data; state->cur_x += d_x; state->cur_y += d_y; } static void handle_pointer_motion_absolute(struct pointer_state *pstate, double x, double y) { struct sample_state *state = pstate->compositor->data; state->cur_x = x; state->cur_y = y; } static void handle_pointer_button(struct pointer_state *pstate, uint32_t button, enum wlr_button_state state) { struct sample_state *sample = pstate->compositor->data; float (*color)[4]; if (state == WLR_BUTTON_RELEASED) { color = &sample->default_color; } else { float red[4] = { 0.25f, 0.25f, 0.25f, 1 }; red[button % 3] = 1; color = &red; } memcpy(&sample->clear_color, color, sizeof(*color)); } static void handle_pointer_axis(struct pointer_state *pstate, enum wlr_axis_source source, enum wlr_axis_orientation orientation, double delta) { struct sample_state *sample = pstate->compositor->data; for (size_t i = 0; i < 3; ++i) { sample->default_color[i] += delta > 0 ? -0.05f : 0.05f; if (sample->default_color[i] > 1.0f) { sample->default_color[i] = 1.0f; } if (sample->default_color[i] < 0.0f) { sample->default_color[i] = 0.0f; } } memcpy(&sample->clear_color, &sample->default_color, sizeof(sample->clear_color)); } static void handle_output_add(struct output_state *ostate) { struct wlr_output *wlr_output = ostate->output; int width = 16, height = 16; if (!wlr_output_set_cursor(wlr_output, cat_tex.pixel_data, width * 4, width, height)) { wlr_log(L_DEBUG, "Failed to set hardware cursor"); return; } if (!wlr_output_move_cursor(wlr_output, 0, 0)) { wlr_log(L_DEBUG, "Failed to move hardware cursor"); } } int main(int argc, char *argv[]) { struct sample_state state = { .default_color = { 0.25f, 0.25f, 0.25f, 1 }, .clear_color = { 0.25f, 0.25f, 0.25f, 1 } }; struct compositor_state compositor = { 0 }; compositor.data = &state; compositor.output_add_cb = handle_output_add; compositor.output_frame_cb = handle_output_frame; compositor.pointer_motion_cb = handle_pointer_motion; compositor.pointer_motion_absolute_cb = handle_pointer_motion_absolute; compositor.pointer_button_cb = handle_pointer_button; compositor.pointer_axis_cb = handle_pointer_axis; compositor_init(&compositor); state.renderer = wlr_gles3_renderer_init(); state.cat_texture = wlr_render_surface_init(state.renderer); wlr_surface_attach_pixels(state.cat_texture, GL_RGBA, cat_tex.width, cat_tex.height, cat_tex.pixel_data); compositor_run(&compositor); wlr_surface_destroy(state.cat_texture); wlr_renderer_destroy(state.renderer); }