#include #include #include #include #include #include #include #include #include "types.h" #include "backend/wayland.h" #include "common/log.h" static struct wl_callback_listener frame_listener; static void surface_frame_callback(void *data, struct wl_callback *cb, uint32_t time) { struct wlr_output_state *output = data; assert(output); if (!eglMakeCurrent(output->backend->egl.display, output->egl_surface, output->egl_surface, output->backend->egl.context)) { wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error()); return; } wl_signal_emit(&output->output->events.frame, output->output); output->frame_callback = wl_surface_frame(output->surface); wl_callback_add_listener(output->frame_callback, &frame_listener, output); wl_callback_destroy(cb); if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) { wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error()); return; } } static struct wl_callback_listener frame_listener = { .done = surface_frame_callback }; static void wlr_wl_output_transform(struct wlr_output_state *output, enum wl_output_transform transform) { output->output->transform = transform; } static void wlr_wl_output_destroy(struct wlr_output_state *output) { if(output->frame_callback) wl_callback_destroy(output->frame_callback); eglDestroySurface(output->backend->egl.display, output->surface); wl_egl_window_destroy(output->egl_window); wl_shell_surface_destroy(output->shell_surface); wl_surface_destroy(output->surface); free(output); } static struct wlr_output_impl output_impl = { .transform = wlr_wl_output_transform, .destroy = wlr_wl_output_destroy, }; void handle_ping(void* data, struct wl_shell_surface* ssurface, uint32_t serial) { struct wlr_output_state *output = data; assert(output && output->shell_surface == ssurface); wl_shell_surface_pong(ssurface, serial); } void handle_configure(void *data, struct wl_shell_surface *wl_shell_surface, uint32_t edges, int32_t width, int32_t height){ struct wlr_output_state *ostate = data; assert(ostate && ostate->shell_surface == wl_shell_surface); struct wlr_output *output = ostate->output; wl_egl_window_resize(ostate->egl_window, width, height, 0, 0); output->width = width; output->height = height; wlr_output_update_matrix(output); wl_signal_emit(&output->events.resolution, output); } void handle_popup_done(void *data, struct wl_shell_surface *wl_shell_surface) { wlr_log(L_ERROR, "Unexpected wl_shell_surface.popup_done event"); } static struct wl_shell_surface_listener shell_surface_listener = { .ping = handle_ping, .configure = handle_configure, .popup_done = handle_popup_done }; struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend, size_t id) { struct wlr_output_state *ostate; if (!(ostate = calloc(sizeof(struct wlr_output_state), 1))) { wlr_log(L_ERROR, "Failed to allocate wlr_output_state"); return NULL; } struct wlr_output *wlr_output = wlr_output_create(&output_impl, ostate); if (!wlr_output) { free(ostate); wlr_log_errno(L_ERROR, "Allocation failed"); return NULL; } wlr_output->width = 640; wlr_output->height = 480; wlr_output->scale = 1; strncpy(wlr_output->make, "wayland", sizeof(wlr_output->make)); strncpy(wlr_output->model, "wayland", sizeof(wlr_output->model)); snprintf(wlr_output->name, sizeof(wlr_output->name), "WL-%d", 1); ostate->id = id; ostate->backend = backend; ostate->output = wlr_output; // TODO: error handling ostate->surface = wl_compositor_create_surface(backend->compositor); ostate->shell_surface = wl_shell_get_shell_surface(backend->shell, ostate->surface); wl_shell_surface_set_class(ostate->shell_surface, "sway"); wl_shell_surface_set_title(ostate->shell_surface, "sway-wl"); wl_shell_surface_add_listener(ostate->shell_surface, &shell_surface_listener, ostate); wl_shell_surface_set_toplevel(ostate->shell_surface); ostate->egl_window = wl_egl_window_create(ostate->surface, wlr_output->width, wlr_output->height); ostate->egl_surface = wlr_egl_create_surface(&backend->egl, ostate->egl_window); // start rendering loop per callbacks by rendering first frame if (!eglMakeCurrent(ostate->backend->egl.display, ostate->egl_surface, ostate->egl_surface, ostate->backend->egl.context)) { wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error()); return false; } glViewport(0, 0, wlr_output->width, wlr_output->height); glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); ostate->frame_callback = wl_surface_frame(ostate->surface); wl_callback_add_listener(ostate->frame_callback, &frame_listener, ostate); if (!eglSwapBuffers(ostate->backend->egl.display, ostate->egl_surface)) { wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error()); return false; } wl_signal_emit(&backend->backend->events.output_add, wlr_output); return wlr_output; }