/* * This an unstable interface of wlroots. No guarantees are made regarding the * future consistency of this API. */ #ifndef WLR_USE_UNSTABLE #error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features" #endif #ifndef WLR_RENDER_WLR_RENDERER_H #define WLR_RENDER_WLR_RENDERER_H #include #include #include #include struct wlr_backend; struct wlr_renderer_impl; struct wlr_drm_format_set; struct wlr_buffer; struct wlr_box; struct wlr_fbox; /** * A renderer for basic 2D operations. */ struct wlr_renderer { struct { struct wl_signal destroy; /** * Emitted when the GPU is lost, e.g. on GPU reset. * * Compositors should destroy the renderer and re-create it. */ struct wl_signal lost; } events; // private state const struct wlr_renderer_impl *impl; bool rendering; bool rendering_with_buffer; }; /** * Automatically create a new renderer. * * Selects an appropriate renderer type to use depending on the backend, * platform, environment, etc. */ struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend); /** * Start a render pass with the provided viewport. * * This should be called after wlr_output_attach_render(). Compositors must call * wlr_renderer_end() when they are done. * * Returns false on failure, in which case compositors shouldn't try rendering. */ bool wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height); /** * Start a render pass on the provided struct wlr_buffer. * * Compositors must call wlr_renderer_end() when they are done. */ bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r, struct wlr_buffer *buffer); /** * End a render pass. */ void wlr_renderer_end(struct wlr_renderer *r); /** * Clear the viewport with the provided color. */ void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]); /** * Defines a scissor box. Only pixels that lie within the scissor box can be * modified by drawing functions. Providing a NULL `box` disables the scissor * box. */ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box); /** * Renders the requested texture. */ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture, const float projection[static 9], int x, int y, float alpha); /** * Renders the requested texture using the provided matrix. */ bool wlr_render_texture_with_matrix(struct wlr_renderer *r, struct wlr_texture *texture, const float matrix[static 9], float alpha); /** * Renders the requested texture using the provided matrix, after cropping it * to the provided rectangle. */ bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r, struct wlr_texture *texture, const struct wlr_fbox *box, const float matrix[static 9], float alpha); /** * Renders a solid rectangle in the specified color. */ void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box, const float color[static 4], const float projection[static 9]); /** * Renders a solid quadrangle in the specified color with the specified matrix. */ void wlr_render_quad_with_matrix(struct wlr_renderer *r, const float color[static 4], const float matrix[static 9]); /** * Get the shared-memory formats supporting import usage. Buffers allocated * with a format from this list may be imported via wlr_texture_from_pixels(). */ const uint32_t *wlr_renderer_get_shm_texture_formats( struct wlr_renderer *r, size_t *len); /** * Get the DMA-BUF formats supporting sampling usage. Buffers allocated with * a format from this list may be imported via wlr_texture_from_dmabuf(). */ const struct wlr_drm_format_set *wlr_renderer_get_dmabuf_texture_formats( struct wlr_renderer *renderer); /** * Reads out of pixels of the currently bound surface into data. `stride` is in * bytes. */ bool wlr_renderer_read_pixels(struct wlr_renderer *r, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data); /** * Initializes wl_shm, linux-dmabuf and other buffer factory protocols. * * Returns false on failure. */ bool wlr_renderer_init_wl_display(struct wlr_renderer *r, struct wl_display *wl_display); /** * Initializes wl_shm on the provided struct wl_display. */ bool wlr_renderer_init_wl_shm(struct wlr_renderer *r, struct wl_display *wl_display); /** * Obtains the FD of the DRM device used for rendering, or -1 if unavailable. * * The caller doesn't have ownership of the FD, it must not close it. */ int wlr_renderer_get_drm_fd(struct wlr_renderer *r); /** * Destroys the renderer. * * Textures must be destroyed separately. */ void wlr_renderer_destroy(struct wlr_renderer *renderer); /** * A render pass accumulates drawing operations until submitted to the GPU. */ struct wlr_render_pass; /** * An object that can be queried after a render to get the duration of the render. */ struct wlr_render_timer; struct wlr_buffer_pass_options { struct wlr_render_timer *timer; }; /** * Begin a new render pass with the supplied destination buffer. * * Callers must call wlr_render_pass_submit() once they are done with the * render pass. */ struct wlr_render_pass *wlr_renderer_begin_buffer_pass(struct wlr_renderer *renderer, struct wlr_buffer *buffer, struct wlr_buffer_pass_options *options); /** * Submit the render pass. * * The render pass cannot be used after this function is called. */ bool wlr_render_pass_submit(struct wlr_render_pass *render_pass); /** * Blend modes. */ enum wlr_render_blend_mode { /* Pre-multiplied alpha (default) */ WLR_RENDER_BLEND_MODE_PREMULTIPLIED, /* Blending is disabled */ WLR_RENDER_BLEND_MODE_NONE, }; /** * Filter modes. */ enum wlr_scale_filter_mode { /* bilinear texture filtering (default) */ WLR_SCALE_FILTER_BILINEAR, /* nearest texture filtering */ WLR_SCALE_FILTER_NEAREST, }; struct wlr_render_texture_options { /* Source texture */ struct wlr_texture *texture; /* Source coordinates, leave empty to render the whole texture */ struct wlr_fbox src_box; /* Destination coordinates, width/height default to the texture size */ struct wlr_box dst_box; /* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */ const float *alpha; /* Clip region, leave NULL to disable clipping */ const pixman_region32_t *clip; /* Transform applied to the source texture */ enum wl_output_transform transform; /* Filtering */ enum wlr_scale_filter_mode filter_mode; /* Blend mode */ enum wlr_render_blend_mode blend_mode; }; /** * Render a texture. */ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass, const struct wlr_render_texture_options *options); /** * A color value. * * Each channel has values between 0 and 1 inclusive. The R, G, B * channels need to be pre-multiplied by A. */ struct wlr_render_color { float r, g, b, a; }; struct wlr_render_rect_options { /* Rectangle coordinates */ struct wlr_box box; /* Source color */ struct wlr_render_color color; /* Clip region, leave NULL to disable clipping */ const pixman_region32_t *clip; /* Blend mode */ enum wlr_render_blend_mode blend_mode; }; /** * Render a rectangle. */ void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass, const struct wlr_render_rect_options *options); /** * Allocate and initialise a new render timer. */ struct wlr_render_timer *wlr_render_timer_create(struct wlr_renderer *renderer); /** * Get the render duration in nanoseconds from the timer. * * Returns -1 if the duration is unavailable. */ int wlr_render_timer_get_duration_ns(struct wlr_render_timer *timer); /** * Destroy the render timer. */ void wlr_render_timer_destroy(struct wlr_render_timer *timer); #endif