#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "interfaces/wlr_input_device.h" #include "backend/wayland.h" #include "util/signal.h" #include "util/time.h" static const struct wlr_touch_impl touch_impl; static void keyboard_handle_keymap(void *data, struct wl_keyboard *wl_keyboard, uint32_t format, int32_t fd, uint32_t size) { close(fd); } static void keyboard_handle_enter(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) { struct wlr_keyboard *keyboard = data; uint32_t *keycode_ptr; wl_array_for_each(keycode_ptr, keys) { struct wlr_event_keyboard_key event = { .keycode = *keycode_ptr, .state = WL_KEYBOARD_KEY_STATE_PRESSED, .time_msec = get_current_time_msec(), .update_state = false, }; wlr_keyboard_notify_key(keyboard, &event); } } static void keyboard_handle_leave(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, struct wl_surface *surface) { struct wlr_keyboard *keyboard = data; size_t num_keycodes = keyboard->num_keycodes; uint32_t pressed[num_keycodes + 1]; memcpy(pressed, keyboard->keycodes, num_keycodes * sizeof(uint32_t)); for (size_t i = 0; i < num_keycodes; ++i) { uint32_t keycode = pressed[i]; struct wlr_event_keyboard_key event = { .keycode = keycode, .state = WL_KEYBOARD_KEY_STATE_RELEASED, .time_msec = get_current_time_msec(), .update_state = false, }; wlr_keyboard_notify_key(keyboard, &event); } } static void keyboard_handle_key(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { struct wlr_keyboard *keyboard = data; struct wlr_event_keyboard_key wlr_event = { .keycode = key, .state = state, .time_msec = time, .update_state = false, }; wlr_keyboard_notify_key(keyboard, &wlr_event); } static void keyboard_handle_modifiers(void *data, struct wl_keyboard *wl_keyboard, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) { struct wlr_keyboard *keyboard = data; wlr_keyboard_notify_modifiers(keyboard, mods_depressed, mods_latched, mods_locked, group); } static void keyboard_handle_repeat_info(void *data, struct wl_keyboard *wl_keyboard, int32_t rate, int32_t delay) { // This space is intentionally left blank } static const struct wl_keyboard_listener keyboard_listener = { .keymap = keyboard_handle_keymap, .enter = keyboard_handle_enter, .leave = keyboard_handle_leave, .key = keyboard_handle_key, .modifiers = keyboard_handle_modifiers, .repeat_info = keyboard_handle_repeat_info }; static const struct wlr_keyboard_impl keyboard_impl = { .name = "wl-keyboard", }; void init_seat_keyboard(struct wlr_wl_seat *seat) { assert(seat->wl_keyboard); char name[128] = {0}; snprintf(name, sizeof(name), "wayland-keyboard-%s", seat->name); wlr_keyboard_init(&seat->wlr_keyboard, &keyboard_impl, name); wl_keyboard_add_listener(seat->wl_keyboard, &keyboard_listener, &seat->wlr_keyboard); wlr_signal_emit_safe(&seat->backend->backend.events.new_input, &seat->wlr_keyboard.base); } static void touch_coordinates_to_absolute(struct wlr_wl_input_device *device, wl_fixed_t x, wl_fixed_t y, double *sx, double *sy) { // TODO: each output needs its own touch struct wlr_wl_output *output, *tmp; wl_list_for_each_safe(output, tmp, &device->backend->outputs, link) { *sx = wl_fixed_to_double(x) / output->wlr_output.width; *sy = wl_fixed_to_double(y) / output->wlr_output.height; return; // Choose the first output in the list } *sx = *sy = 0; } static void touch_handle_down(void *data, struct wl_touch *wl_touch, uint32_t serial, uint32_t time, struct wl_surface *surface, int32_t id, wl_fixed_t x, wl_fixed_t y) { struct wlr_wl_input_device *device = data; assert(device && device->wlr_input_device.touch); double sx, sy; touch_coordinates_to_absolute(device, x, y, &sx, &sy); struct wlr_event_touch_down event = { .device = &device->wlr_input_device, .time_msec = time, .touch_id = id, .x = sx, .y = sy }; wlr_signal_emit_safe(&device->wlr_input_device.touch->events.down, &event); } static void touch_handle_up(void *data, struct wl_touch *wl_touch, uint32_t serial, uint32_t time, int32_t id) { struct wlr_wl_input_device *device = data; assert(device && device->wlr_input_device.touch); struct wlr_event_touch_up event = { .device = &device->wlr_input_device, .time_msec = time, .touch_id = id, }; wlr_signal_emit_safe(&device->wlr_input_device.touch->events.up, &event); } static void touch_handle_motion(void *data, struct wl_touch *wl_touch, uint32_t time, int32_t id, wl_fixed_t x, wl_fixed_t y) { struct wlr_wl_input_device *device = data; assert(device && device->wlr_input_device.touch); double sx, sy; touch_coordinates_to_absolute(device, x, y, &sx, &sy); struct wlr_event_touch_motion event = { .device = &device->wlr_input_device, .time_msec = time, .touch_id = id, .x = sx, .y = sy }; wlr_signal_emit_safe(&device->wlr_input_device.touch->events.motion, &event); } static void touch_handle_frame(void *data, struct wl_touch *wl_touch) { struct wlr_wl_input_device *device = data; assert(device && device->wlr_input_device.touch); wlr_signal_emit_safe(&device->wlr_input_device.touch->events.frame, NULL); } static void touch_handle_cancel(void *data, struct wl_touch *wl_touch) { // no-op } static void touch_handle_shape(void *data, struct wl_touch *wl_touch, int32_t id, wl_fixed_t major, wl_fixed_t minor) { // no-op } static void touch_handle_orientation(void *data, struct wl_touch *wl_touch, int32_t id, wl_fixed_t orientation) { // no-op } static const struct wl_touch_listener touch_listener = { .down = touch_handle_down, .up = touch_handle_up, .motion = touch_handle_motion, .frame = touch_handle_frame, .cancel = touch_handle_cancel, .shape = touch_handle_shape, .orientation = touch_handle_orientation, }; static struct wlr_wl_input_device *get_wl_input_device_from_input_device( struct wlr_input_device *wlr_dev) { assert(wlr_input_device_is_wl(wlr_dev)); return (struct wlr_wl_input_device *)wlr_dev; } bool create_wl_seat(struct wl_seat *wl_seat, struct wlr_wl_backend *wl) { struct wlr_wl_seat *seat = calloc(1, sizeof(struct wlr_wl_seat)); if (!seat) { wlr_log_errno(WLR_ERROR, "Allocation failed"); return false; } seat->wl_seat = wl_seat; seat->backend = wl; wl_list_insert(&wl->seats, &seat->link); wl_seat_add_listener(wl_seat, &seat_listener, seat); return true; } void destroy_wl_seats(struct wlr_wl_backend *wl) { struct wlr_wl_seat *seat, *tmp_seat; wl_list_for_each_safe(seat, tmp_seat, &wl->seats, link) { if (seat->touch) { wl_touch_destroy(seat->touch); } if (seat->wl_pointer) { finish_seat_pointer(seat); } if (seat->wl_keyboard) { wl_keyboard_release(seat->wl_keyboard); wlr_keyboard_finish(&seat->wlr_keyboard); } free(seat->name); assert(seat->wl_seat); wl_seat_destroy(seat->wl_seat); wl_list_remove(&seat->link); free(seat); } } static struct wlr_wl_seat *input_device_get_seat(struct wlr_input_device *wlr_dev) { struct wlr_wl_input_device *dev = get_wl_input_device_from_input_device(wlr_dev); assert(dev->seat); return dev->seat; } bool wlr_input_device_is_wl(struct wlr_input_device *dev) { switch (dev->type) { case WLR_INPUT_DEVICE_KEYBOARD: return dev->keyboard->impl == &keyboard_impl; case WLR_INPUT_DEVICE_POINTER: return dev->pointer->impl == &wl_pointer_impl; case WLR_INPUT_DEVICE_TOUCH: return dev->touch->impl == &touch_impl; case WLR_INPUT_DEVICE_TABLET_TOOL: return dev->tablet->impl == &tablet_impl; case WLR_INPUT_DEVICE_TABLET_PAD: return dev->tablet_pad->impl == &tablet_pad_impl; default: return false; } } struct wlr_wl_input_device *create_wl_input_device( struct wlr_wl_seat *seat, enum wlr_input_device_type type) { struct wlr_wl_input_device *dev = calloc(1, sizeof(struct wlr_wl_input_device)); if (dev == NULL) { wlr_log_errno(WLR_ERROR, "Allocation failed"); return NULL; } dev->backend = seat->backend; dev->seat = seat; struct wlr_input_device *wlr_dev = &dev->wlr_input_device; const char *type_name = "unknown"; switch (type) { case WLR_INPUT_DEVICE_KEYBOARD: wlr_log(WLR_ERROR, "can't create keyboard wlr_wl_input_device"); free(dev); return NULL; case WLR_INPUT_DEVICE_POINTER: wlr_log(WLR_ERROR, "can't create pointer wlr_wl_input_device"); free(dev); return NULL; case WLR_INPUT_DEVICE_TOUCH: type_name = "touch"; break; case WLR_INPUT_DEVICE_TABLET_TOOL: type_name = "tablet-tool"; break; case WLR_INPUT_DEVICE_TABLET_PAD: type_name = "tablet-pad"; break; case WLR_INPUT_DEVICE_SWITCH: type_name = "switch"; break; } size_t name_size = 8 + strlen(type_name) + strlen(seat->name) + 1; char name[name_size]; (void) snprintf(name, name_size, "wayland-%s-%s", type_name, seat->name); wlr_input_device_init(wlr_dev, type, name); wl_list_insert(&seat->backend->devices, &dev->link); return dev; } void destroy_wl_input_device(struct wlr_wl_input_device *dev) { /** * TODO remove the redundant wlr_input_device from wlr_wl_input_device * wlr_wl_input_device::wlr_input_device is not owned by its input device * type, which means we have 2 wlr_input_device to cleanup */ wlr_input_device_finish(&dev->wlr_input_device); if (dev->wlr_input_device._device) { struct wlr_input_device *wlr_dev = &dev->wlr_input_device; switch (wlr_dev->type) { case WLR_INPUT_DEVICE_KEYBOARD: wlr_log(WLR_ERROR, "wlr_wl_input_device has no keyboard"); break; case WLR_INPUT_DEVICE_POINTER: wlr_log(WLR_ERROR, "wlr_wl_input_device has no pointer"); break; case WLR_INPUT_DEVICE_SWITCH: wlr_switch_finish(wlr_dev->switch_device); break; case WLR_INPUT_DEVICE_TABLET_PAD: wlr_tablet_pad_finish(wlr_dev->tablet_pad); free(wlr_dev->tablet_pad); break; case WLR_INPUT_DEVICE_TABLET_TOOL: wlr_tablet_finish(wlr_dev->tablet); free(wlr_dev->tablet); break; case WLR_INPUT_DEVICE_TOUCH: wlr_touch_finish(wlr_dev->touch); free(wlr_dev->touch); break; } } wl_list_remove(&dev->link); free(dev); } void create_wl_touch(struct wlr_wl_seat *seat) { assert(seat->touch); struct wl_touch *wl_touch = seat->touch; struct wlr_wl_input_device *dev = create_wl_input_device(seat, WLR_INPUT_DEVICE_TOUCH); if (!dev) { return; } struct wlr_input_device *wlr_dev = &dev->wlr_input_device; wlr_dev->touch = calloc(1, sizeof(*wlr_dev->touch)); if (!wlr_dev->touch) { wlr_log_errno(WLR_ERROR, "Allocation failed"); destroy_wl_input_device(dev); return; } wlr_touch_init(wlr_dev->touch, &touch_impl, wlr_dev->name); wl_touch_add_listener(wl_touch, &touch_listener, dev); wlr_signal_emit_safe(&seat->backend->backend.events.new_input, wlr_dev); } static void seat_handle_capabilities(void *data, struct wl_seat *wl_seat, enum wl_seat_capability caps) { struct wlr_wl_seat *seat = data; struct wlr_wl_backend *backend = seat->backend; if ((caps & WL_SEAT_CAPABILITY_POINTER) && seat->wl_pointer == NULL) { wlr_log(WLR_DEBUG, "seat '%s' offering pointer", seat->name); seat->wl_pointer = wl_seat_get_pointer(wl_seat); init_seat_pointer(seat); } if (!(caps & WL_SEAT_CAPABILITY_POINTER) && seat->wl_pointer != NULL) { wlr_log(WLR_DEBUG, "seat '%s' dropping pointer", seat->name); finish_seat_pointer(seat); } if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && seat->wl_keyboard == NULL) { wlr_log(WLR_DEBUG, "seat '%s' offering keyboard", seat->name); struct wl_keyboard *wl_keyboard = wl_seat_get_keyboard(wl_seat); seat->wl_keyboard = wl_keyboard; if (backend->started) { init_seat_keyboard(seat); } } if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && seat->wl_keyboard != NULL) { wlr_log(WLR_DEBUG, "seat '%s' dropping keyboard", seat->name); wl_keyboard_release(seat->wl_keyboard); wlr_keyboard_finish(&seat->wlr_keyboard); seat->wl_keyboard = NULL; } if ((caps & WL_SEAT_CAPABILITY_TOUCH) && seat->touch == NULL) { wlr_log(WLR_DEBUG, "seat %p offered touch", (void *)wl_seat); seat->touch = wl_seat_get_touch(wl_seat); if (backend->started) { create_wl_touch(seat); } } if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && seat->touch != NULL) { wlr_log(WLR_DEBUG, "seat %p dropped touch", (void *)wl_seat); struct wlr_wl_input_device *device, *tmp; wl_list_for_each_safe(device, tmp, &backend->devices, link) { if (device->wlr_input_device.type == WLR_INPUT_DEVICE_TOUCH) { destroy_wl_input_device(device); } } wl_touch_release(seat->touch); seat->touch = NULL; } } static void seat_handle_name(void *data, struct wl_seat *wl_seat, const char *name) { struct wlr_wl_seat *seat = data; free(seat->name); seat->name = strdup(name); } const struct wl_seat_listener seat_listener = { .capabilities = seat_handle_capabilities, .name = seat_handle_name, }; struct wl_seat *wlr_wl_input_device_get_seat(struct wlr_input_device *wlr_dev) { return input_device_get_seat(wlr_dev)->wl_seat; }