#ifndef WLR_BACKEND_EGL_H #define WLR_BACKEND_EGL_H #include #include struct wlr_egl { EGLDisplay display; EGLConfig config; EGLContext context; }; const char *egl_error(void); bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display); void wlr_egl_free(struct wlr_egl *egl); EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window); #endif