lib_wlr_render = static_library('wlr_render', files(
    'egl.c',
    'matrix.c',
    'gles2/pixel_format.c',
    'gles2/renderer.c',
    'gles2/shaders.c',
    'gles2/texture.c',
    'gles2/util.c',
    'wlr_renderer.c',
    'wlr_texture.c',
  ),
  include_directories: wlr_inc,
  dependencies: [glesv2, egl])