#ifndef _WLR_TYPES_SEAT_H #define _WLR_TYPES_SEAT_H #include #include #include /** * Contains state for a single client's bound wl_seat resource and can be used * to issue input events to that client. The lifetime of these objects is * managed by wlr_seat; some may be NULL. */ struct wlr_seat_handle { struct wl_resource *wl_resource; struct wlr_seat *wlr_seat; struct wl_resource *pointer; struct wl_resource *keyboard; struct wl_resource *touch; struct wl_resource *data_device; struct wl_list link; }; struct wlr_seat_pointer_state { struct wlr_seat *wlr_seat; struct wlr_seat_handle *focused_handle; struct wlr_surface *focused_surface; struct wl_listener focus_surface_destroy_listener; struct wl_listener focus_resource_destroy_listener; }; struct wlr_seat_keyboard_state { struct wlr_seat *wlr_seat; struct wlr_seat_handle *focused_handle; struct wlr_surface *focused_surface; struct wl_listener focus_surface_destroy_listener; struct wl_listener focus_resource_destroy_listener; }; struct wlr_seat { struct wl_global *wl_global; struct wl_display *display; struct wl_list handles; char *name; uint32_t capabilities; struct wlr_data_device *data_device; struct wlr_seat_pointer_state pointer_state; struct wlr_seat_keyboard_state keyboard_state; struct { struct wl_signal client_bound; struct wl_signal client_unbound; struct wl_signal keyboard_bound; } events; void *data; }; /** * Allocates a new wlr_seat and adds a wl_seat global to the display. */ struct wlr_seat *wlr_seat_create(struct wl_display *display, const char *name); /** * Destroys a wlr_seat and removes its wl_seat global. */ void wlr_seat_destroy(struct wlr_seat *wlr_seat); /** * Gets a wlr_seat_handle for the specified client, or returns NULL if no * handle is bound for that client. */ struct wlr_seat_handle *wlr_seat_handle_for_client(struct wlr_seat *wlr_seat, struct wl_client *client); /** * Updates the capabilities available on this seat. * Will automatically send them to all clients. */ void wlr_seat_set_capabilities(struct wlr_seat *wlr_seat, uint32_t capabilities); /** * Updates the name of this seat. * Will automatically send it to all clients. */ void wlr_seat_set_name(struct wlr_seat *wlr_seat, const char *name); /** * Whether or not the surface has pointer focus */ bool wlr_seat_pointer_surface_has_focus(struct wlr_seat *wlr_seat, struct wlr_surface *surface); /** * Send a pointer enter event to the given surface and consider it to be the * focused surface for the pointer. This will send a leave event to the last * surface that was entered. Coordinates for the enter event are surface-local. */ void wlr_seat_pointer_enter(struct wlr_seat *wlr_seat, struct wlr_surface *surface, double sx, double sy); /** * Clear the focused surface for the pointer and leave all entered surfaces. */ void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat); /** * Send a motion event to the surface with pointer focus. Coordinates for the * motion event are surface-local. */ void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time, double sx, double sy); /** * Send a button event to the surface with pointer focus. Coordinates for the * button event are surface-local. Returns the serial. */ uint32_t wlr_seat_pointer_send_button(struct wlr_seat *wlr_seat, uint32_t time, uint32_t button, uint32_t state); void wlr_seat_pointer_send_axis(struct wlr_seat *wlr_seat, uint32_t time, enum wlr_axis_orientation orientation, double value); /** * Send a keyboard enter event to the given surface and consider it to be the * focused surface for the keyboard. This will send a leave event to the last * surface that was entered. */ void wlr_seat_keyboard_enter(struct wlr_seat *wlr_seat, struct wlr_surface *surface); /** * Clear the focused surface for the keyboard and leave all entered surfaces. */ void wlr_seat_keyboard_clear_focus(struct wlr_seat *wlr_seat); /** * Send a key event to the surface with keyboard focus. Returns the event * serial. */ uint32_t wlr_seat_keyboard_send_key(struct wlr_seat *wlr_seat, uint32_t time, uint32_t key, uint32_t state); #endif