#ifndef RENDER_EGL_H #define RENDER_EGL_H #include struct wlr_egl_context { EGLDisplay display; EGLContext context; EGLSurface draw_surface; EGLSurface read_surface; }; /** * Initializes an EGL context for the given DRM FD. * * Will attempt to load all possibly required API functions. */ struct wlr_egl *wlr_egl_create_with_drm_fd(int drm_fd); /** * Frees all related EGL resources, makes the context not-current and * unbinds a bound wayland display. */ void wlr_egl_destroy(struct wlr_egl *egl); /** * Creates an EGL image from the given dmabuf attributes. Check usability * of the dmabuf with wlr_egl_check_import_dmabuf once first. */ EGLImageKHR wlr_egl_create_image_from_dmabuf(struct wlr_egl *egl, struct wlr_dmabuf_attributes *attributes, bool *external_only); /** * Get DMA-BUF formats suitable for sampling usage. */ const struct wlr_drm_format_set *wlr_egl_get_dmabuf_texture_formats( struct wlr_egl *egl); /** * Get DMA-BUF formats suitable for rendering usage. */ const struct wlr_drm_format_set *wlr_egl_get_dmabuf_render_formats( struct wlr_egl *egl); /** * Destroys an EGL image created with the given wlr_egl. */ bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image); int wlr_egl_dup_drm_fd(struct wlr_egl *egl); /** * Save the current EGL context to the structure provided in the argument. * * This includes display, context, draw surface and read surface. */ void wlr_egl_save_context(struct wlr_egl_context *context); /** * Restore EGL context that was previously saved using wlr_egl_save_current(). */ bool wlr_egl_restore_context(struct wlr_egl_context *context); #endif