#include #include #include #include #include #include bool wlr_resource_is_buffer(struct wl_resource *resource) { return strcmp(wl_resource_get_class(resource), wl_buffer_interface.name) == 0; } bool wlr_buffer_get_resource_size(struct wl_resource *resource, struct wlr_renderer *renderer, int *width, int *height) { assert(wlr_resource_is_buffer(resource)); struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); if (shm_buf != NULL) { *width = wl_shm_buffer_get_width(shm_buf); *height = wl_shm_buffer_get_height(shm_buf); } else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) { wlr_renderer_wl_drm_buffer_get_size(renderer, resource, width, height); } else if (wlr_dmabuf_resource_is_buffer(resource)) { struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(resource); *width = dmabuf->attributes.width; *height = dmabuf->attributes.height; } else { *width = *height = 0; return false; } return true; } static void buffer_resource_handle_destroy(struct wl_listener *listener, void *data) { struct wlr_buffer *buffer = wl_container_of(listener, buffer, resource_destroy); wl_list_remove(&buffer->resource_destroy.link); wl_list_init(&buffer->resource_destroy.link); buffer->resource = NULL; // At this point, if the wl_buffer comes from linux-dmabuf or wl_drm, we // still haven't released it (ie. we'll read it in the future) but the // client destroyed it. Reading the texture itself should be fine because // we still hold a reference to the DMA-BUF via the texture. However the // client could decide to re-use the same DMA-BUF for something else, in // which case we'll read garbage. We decide to accept this risk. } struct wlr_buffer *wlr_buffer_create(struct wlr_renderer *renderer, struct wl_resource *resource) { assert(wlr_resource_is_buffer(resource)); struct wlr_texture *texture = NULL; bool released = false; struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); if (shm_buf != NULL) { enum wl_shm_format fmt = wl_shm_buffer_get_format(shm_buf); int32_t stride = wl_shm_buffer_get_stride(shm_buf); int32_t width = wl_shm_buffer_get_width(shm_buf); int32_t height = wl_shm_buffer_get_height(shm_buf); wl_shm_buffer_begin_access(shm_buf); void *data = wl_shm_buffer_get_data(shm_buf); texture = wlr_texture_from_pixels(renderer, fmt, stride, width, height, data); wl_shm_buffer_end_access(shm_buf); // We have uploaded the data, we don't need to access the wl_buffer // anymore wl_buffer_send_release(resource); released = true; } else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) { texture = wlr_texture_from_wl_drm(renderer, resource); } else if (wlr_dmabuf_resource_is_buffer(resource)) { struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(resource); texture = wlr_texture_from_dmabuf(renderer, &dmabuf->attributes); // We have imported the DMA-BUF, but we need to prevent the client from // re-using the same DMA-BUF for the next frames, so we don't release // the buffer yet. } else { wlr_log(L_ERROR, "Cannot upload texture: unknown buffer type"); return NULL; } if (texture == NULL) { wlr_log(L_ERROR, "Failed to upload texture"); return NULL; } struct wlr_buffer *buffer = calloc(1, sizeof(struct wlr_buffer)); if (buffer == NULL) { return NULL; } buffer->resource = resource; buffer->texture = texture; buffer->released = released; buffer->n_refs = 1; wl_resource_add_destroy_listener(resource, &buffer->resource_destroy); buffer->resource_destroy.notify = buffer_resource_handle_destroy; return buffer; } struct wlr_buffer *wlr_buffer_ref(struct wlr_buffer *buffer) { buffer->n_refs++; return buffer; } void wlr_buffer_unref(struct wlr_buffer *buffer) { if (buffer == NULL) { return; } assert(buffer->n_refs > 0); buffer->n_refs--; if (buffer->n_refs > 0) { return; } if (!buffer->released && buffer->resource != NULL) { wl_buffer_send_release(buffer->resource); } wl_list_remove(&buffer->resource_destroy.link); wlr_texture_destroy(buffer->texture); free(buffer); } struct wlr_buffer *wlr_buffer_apply_damage(struct wlr_buffer *buffer, struct wl_resource *resource, pixman_region32_t *damage) { assert(wlr_resource_is_buffer(resource)); if (buffer->n_refs > 1) { // Someone else still has a reference to the buffer return NULL; } struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); if (shm_buf == NULL) { // Uploading only damaged regions only works for wl_shm buffers return NULL; } enum wl_shm_format fmt = wl_shm_buffer_get_format(shm_buf); int32_t stride = wl_shm_buffer_get_stride(shm_buf); int32_t width = wl_shm_buffer_get_width(shm_buf); int32_t height = wl_shm_buffer_get_height(shm_buf); int32_t texture_width, texture_height; wlr_texture_get_size(buffer->texture, &texture_width, &texture_height); if (width != texture_width || height != texture_height) { return NULL; } wl_shm_buffer_begin_access(shm_buf); void *data = wl_shm_buffer_get_data(shm_buf); int n; pixman_box32_t *rects = pixman_region32_rectangles(damage, &n); for (int i = 0; i < n; ++i) { pixman_box32_t *r = &rects[i]; if (!wlr_texture_write_pixels(buffer->texture, fmt, stride, r->x2 - r->x1, r->y2 - r->y1, r->x1, r->y1, r->x1, r->y1, data)) { wl_shm_buffer_end_access(shm_buf); return NULL; } } wl_shm_buffer_end_access(shm_buf); // We have uploaded the data, we don't need to access the wl_buffer // anymore wl_buffer_send_release(resource); wl_list_remove(&buffer->resource_destroy.link); wl_resource_add_destroy_listener(resource, &buffer->resource_destroy); buffer->resource_destroy.notify = buffer_resource_handle_destroy; buffer->resource = resource; buffer->released = true; return buffer; }