#include #include #include #include #include #include #include #include #include #include #include #include #include #include "glapi.h" #include "render/gles2.h" #include "util/signal.h" static const struct wlr_texture_impl texture_impl; struct wlr_gles2_texture *gles2_get_texture( struct wlr_texture *wlr_texture) { assert(wlr_texture->impl == &texture_impl); return (struct wlr_gles2_texture *)wlr_texture; } struct wlr_gles2_texture *get_gles2_texture_in_context( struct wlr_texture *wlr_texture) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); if (!wlr_egl_is_current(texture->egl)) { wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL); } return texture; } static void gles2_texture_get_size(struct wlr_texture *wlr_texture, int *width, int *height) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); *width = texture->width; *height = texture->height; } static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); return !texture->has_alpha; } static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, const void *data) { struct wlr_gles2_texture *texture = get_gles2_texture_in_context(wlr_texture); if (texture->target != GL_TEXTURE_2D) { wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture"); return false; } const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(texture->wl_format); assert(fmt); // TODO: what if the unpack subimage extension isn't supported? PUSH_GLES2_DEBUG; glBindTexture(GL_TEXTURE_2D, texture->tex); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8)); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y); glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height, fmt->gl_format, fmt->gl_type, data); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0); POP_GLES2_DEBUG; return true; } static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture, struct wlr_dmabuf_attributes *attribs) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); if (!texture->image) { assert(texture->target == GL_TEXTURE_2D); if (!eglCreateImageKHR) { return false; } texture->image = eglCreateImageKHR(texture->egl->display, texture->egl->context, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer)(uintptr_t)texture->tex, NULL); if (texture->image == EGL_NO_IMAGE_KHR) { return false; } } uint32_t flags = 0; if (texture->inverted_y) { flags |= WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT; } return wlr_egl_export_image_to_dmabuf(texture->egl, texture->image, texture->width, texture->height, flags, attribs); } static void gles2_texture_destroy(struct wlr_texture *wlr_texture) { if (wlr_texture == NULL) { return; } struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); if (!wlr_egl_is_current(texture->egl)) { wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL); } PUSH_GLES2_DEBUG; glDeleteTextures(1, &texture->tex); wlr_egl_destroy_image(texture->egl, texture->image); POP_GLES2_DEBUG; free(texture); } static const struct wlr_texture_impl texture_impl = { .get_size = gles2_texture_get_size, .is_opaque = gles2_texture_is_opaque, .write_pixels = gles2_texture_write_pixels, .to_dmabuf = gles2_texture_to_dmabuf, .destroy = gles2_texture_destroy, }; struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl, enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height, const void *data) { if (!wlr_egl_is_current(egl)) { wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL); } const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt); if (fmt == NULL) { wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt); return NULL; } struct wlr_gles2_texture *texture = calloc(1, sizeof(struct wlr_gles2_texture)); if (texture == NULL) { wlr_log(WLR_ERROR, "Allocation failed"); return NULL; } wlr_texture_init(&texture->wlr_texture, &texture_impl); texture->egl = egl; texture->width = width; texture->height = height; texture->target = GL_TEXTURE_2D; texture->has_alpha = fmt->has_alpha; texture->wl_format = fmt->wl_format; PUSH_GLES2_DEBUG; glGenTextures(1, &texture->tex); glBindTexture(GL_TEXTURE_2D, texture->tex); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8)); glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, fmt->gl_format, fmt->gl_type, data); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0); POP_GLES2_DEBUG; return &texture->wlr_texture; } struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl, struct wl_resource *data) { if (!wlr_egl_is_current(egl)) { wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL); } if (!glEGLImageTargetTexture2DOES) { return NULL; } struct wlr_gles2_texture *texture = calloc(1, sizeof(struct wlr_gles2_texture)); if (texture == NULL) { wlr_log(WLR_ERROR, "Allocation failed"); return NULL; } wlr_texture_init(&texture->wlr_texture, &texture_impl); texture->egl = egl; EGLint fmt; texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways texture->image = wlr_egl_create_image_from_wl_drm(egl, data, &fmt, &texture->width, &texture->height, &texture->inverted_y); if (texture->image == NULL) { free(texture); return NULL; } switch (fmt) { case EGL_TEXTURE_RGB: texture->has_alpha = false; break; case EGL_TEXTURE_RGBA: case EGL_TEXTURE_EXTERNAL_WL: texture->has_alpha = true; break; default: wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format"); free(texture); return NULL; } texture->target = GL_TEXTURE_EXTERNAL_OES; PUSH_GLES2_DEBUG; glGenTextures(1, &texture->tex); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex); glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image); POP_GLES2_DEBUG; return &texture->wlr_texture; } struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl, struct wlr_dmabuf_attributes *attribs) { if (!wlr_egl_is_current(egl)) { wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL); } if (!glEGLImageTargetTexture2DOES) { return NULL; } if (!egl->exts.image_dmabuf_import_ext) { wlr_log(WLR_ERROR, "Cannot create DMA-BUF texture: EGL extension " "unavailable"); return NULL; } switch (attribs->format & ~DRM_FORMAT_BIG_ENDIAN) { case WL_SHM_FORMAT_YUYV: case WL_SHM_FORMAT_YVYU: case WL_SHM_FORMAT_UYVY: case WL_SHM_FORMAT_VYUY: case WL_SHM_FORMAT_AYUV: // TODO: YUV based formats not yet supported, require multiple images return false; default: break; } struct wlr_gles2_texture *texture = calloc(1, sizeof(struct wlr_gles2_texture)); if (texture == NULL) { wlr_log(WLR_ERROR, "Allocation failed"); return NULL; } wlr_texture_init(&texture->wlr_texture, &texture_impl); texture->egl = egl; texture->width = attribs->width; texture->height = attribs->height; texture->target = GL_TEXTURE_EXTERNAL_OES; texture->has_alpha = true; texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways texture->inverted_y = (attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0; texture->image = wlr_egl_create_image_from_dmabuf(egl, attribs); if (texture->image == NULL) { free(texture); return NULL; } PUSH_GLES2_DEBUG; glGenTextures(1, &texture->tex); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex); glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image); POP_GLES2_DEBUG; return &texture->wlr_texture; }