#include #include #include #include #include #include #include #include "backend/drm/drm.h" bool wlr_drm_renderer_init(struct wlr_drm_renderer *renderer, int fd) { renderer->gbm = gbm_create_device(fd); if (!renderer->gbm) { wlr_log(L_ERROR, "Failed to create GBM device"); return false; } if (!wlr_egl_init(&renderer->egl, EGL_PLATFORM_GBM_MESA, GBM_FORMAT_ARGB8888, renderer->gbm)) { gbm_device_destroy(renderer->gbm); return false; } renderer->fd = fd; return true; } void wlr_drm_renderer_finish(struct wlr_drm_renderer *renderer) { if (!renderer) { return; } wlr_egl_free(&renderer->egl); gbm_device_destroy(renderer->gbm); } bool wlr_drm_surface_init(struct wlr_drm_renderer *renderer, struct wlr_drm_surface *surf, uint32_t width, uint32_t height, uint32_t format, uint32_t flags) { if (surf->width == width && surf->height == height) { return true; } surf->width = width; surf->height = height; surf->gbm = gbm_surface_create(renderer->gbm, width, height, format, GBM_BO_USE_RENDERING | flags); if (!surf->gbm) { wlr_log_errno(L_ERROR, "Failed to create GBM surface"); goto error_zero; } surf->egl = wlr_egl_create_surface(&renderer->egl, surf->gbm); if (surf->egl == EGL_NO_SURFACE) { wlr_log(L_ERROR, "Failed to create EGL surface"); goto error_gbm; } return true; error_gbm: gbm_surface_destroy(surf->gbm); error_zero: memset(surf, 0, sizeof(*surf)); return false; } void wlr_drm_surface_finish(struct wlr_drm_renderer *renderer, struct wlr_drm_surface *surf) { if (!renderer || !surf || !surf->gbm) { return; } eglMakeCurrent(renderer->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (surf->front) { gbm_surface_release_buffer(surf->gbm, surf->front); } if (surf->back) { gbm_surface_release_buffer(surf->gbm, surf->back); } if (surf->egl) { eglDestroySurface(renderer->egl.display, surf->egl); } if (surf->gbm) { gbm_surface_destroy(surf->gbm); } memset(surf, 0, sizeof(*surf)); } void wlr_drm_surface_make_current(struct wlr_drm_renderer *renderer, struct wlr_drm_surface *surf) { eglMakeCurrent(renderer->egl.display, surf->egl, surf->egl, renderer->egl.context); } struct gbm_bo *wlr_drm_surface_swap_buffers(struct wlr_drm_renderer *renderer, struct wlr_drm_surface *surf) { if (surf->front) { gbm_surface_release_buffer(surf->gbm, surf->front); } eglSwapBuffers(renderer->egl.display, surf->egl); surf->front = surf->back; surf->back = gbm_surface_lock_front_buffer(surf->gbm); return surf->back; } struct gbm_bo *wlr_drm_surface_get_front(struct wlr_drm_renderer *renderer, struct wlr_drm_surface *surf) { if (surf->front) { return surf->front; } wlr_drm_surface_make_current(renderer, surf); glViewport(0, 0, surf->width, surf->height); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); return wlr_drm_surface_swap_buffers(renderer, surf); }