#ifndef RENDER_WLR_TEXTURE_H #define RENDER_WLR_TEXTURE_H #include /** * Create a new texture from a buffer. * * Should not be called in a rendering block like renderer_begin()/end() or * between attaching a renderer to an output and committing it. */ struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_buffer *buffer); #endif