#define _POSIX_C_SOURCE 199309L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "shared.h" #include "compositor.h" struct sample_state { struct wlr_renderer *renderer; struct wl_compositor_state compositor; struct wlr_wl_shell *wl_shell; struct wlr_xdg_shell_v6 *xdg_shell; }; /* * Convert timespec to milliseconds */ static inline int64_t timespec_to_msec(const struct timespec *a) { return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000; } void output_frame_handle_surface(struct sample_state *sample, struct wlr_output *wlr_output, struct timespec *ts, struct wl_resource *_res) { struct wlr_surface *surface = wl_resource_get_user_data(_res); float matrix[16]; float transform[16]; wlr_surface_flush_damage(surface); if (surface->texture->valid) { wlr_matrix_translate(&transform, 200, 200, 0); wlr_surface_get_matrix(surface, &matrix, &wlr_output->transform_matrix, &transform); wlr_render_with_matrix(sample->renderer, surface->texture, &matrix); struct wlr_frame_callback *cb, *cnext; wl_list_for_each_safe(cb, cnext, &surface->frame_callback_list, link) { wl_callback_send_done(cb->resource, timespec_to_msec(ts)); wl_resource_destroy(cb->resource); } } } void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; struct wlr_output *wlr_output = output->output; wlr_output_make_current(wlr_output); wlr_renderer_begin(sample->renderer, wlr_output); struct wlr_wl_shell_surface *wl_shell_surface; wl_list_for_each(wl_shell_surface, &sample->wl_shell->surfaces, link) { output_frame_handle_surface(sample, wlr_output, ts, wl_shell_surface->surface); } struct wlr_xdg_surface_v6 *xdg_surface; wl_list_for_each(xdg_surface, &sample->xdg_shell->surfaces, link) { output_frame_handle_surface(sample, wlr_output, ts, xdg_surface->surface); } wlr_renderer_end(sample->renderer); wlr_output_swap_buffers(wlr_output); } int main() { struct sample_state state = { 0 }; struct compositor_state compositor = { 0, .data = &state, .output_frame_cb = handle_output_frame, }; compositor_init(&compositor); state.renderer = wlr_gles2_renderer_init(compositor.backend); wl_display_init_shm(compositor.display); wl_compositor_init(compositor.display, &state.compositor, state.renderer); state.wl_shell = wlr_wl_shell_create(compositor.display); state.xdg_shell = wlr_xdg_shell_v6_create(compositor.display); compositor_run(&compositor); wlr_wl_shell_destroy(state.wl_shell); wlr_xdg_shell_v6_destroy(state.xdg_shell); }