#include #include #include #include #include #include #include #include "backend/headless.h" #include "util/signal.h" static struct wlr_headless_output *headless_output_from_output( struct wlr_output *wlr_output) { assert(wlr_output_is_headless(wlr_output)); return (struct wlr_headless_output *)wlr_output; } static bool create_fbo(struct wlr_headless_output *output, unsigned int width, unsigned int height) { if (!wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL)) { return false; } GLuint rbo; glGenRenderbuffers(1, &rbo); glBindRenderbuffer(GL_RENDERBUFFER, rbo); glRenderbufferStorage(GL_RENDERBUFFER, output->backend->internal_format, width, height); glBindRenderbuffer(GL_RENDERBUFFER, 0); GLuint fbo; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); glBindFramebuffer(GL_FRAMEBUFFER, 0); if (status != GL_FRAMEBUFFER_COMPLETE) { wlr_log(WLR_ERROR, "Failed to create FBO"); return false; } output->fbo = fbo; output->rbo = rbo; return true; } static void destroy_fbo(struct wlr_headless_output *output) { if (!wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL)) { return; } glDeleteFramebuffers(1, &output->fbo); glDeleteRenderbuffers(1, &output->rbo); output->fbo = 0; output->rbo = 0; } static bool output_set_custom_mode(struct wlr_output *wlr_output, int32_t width, int32_t height, int32_t refresh) { struct wlr_headless_output *output = headless_output_from_output(wlr_output); if (refresh <= 0) { refresh = HEADLESS_DEFAULT_REFRESH; } destroy_fbo(output); if (!create_fbo(output, width, height)) { wlr_output_destroy(wlr_output); return false; } output->frame_delay = 1000000 / refresh; wlr_output_update_custom_mode(&output->wlr_output, width, height, refresh); return true; } static bool output_attach_render(struct wlr_output *wlr_output, int *buffer_age) { struct wlr_headless_output *output = headless_output_from_output(wlr_output); if (!wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL)) { return false; } glBindFramebuffer(GL_FRAMEBUFFER, output->fbo); if (buffer_age != NULL) { *buffer_age = 0; // We only have one buffer } return true; } static bool output_test(struct wlr_output *wlr_output) { if (wlr_output->pending.committed & WLR_OUTPUT_STATE_ENABLED) { wlr_log(WLR_DEBUG, "Cannot disable a headless output"); return false; } if (wlr_output->pending.committed & WLR_OUTPUT_STATE_MODE) { assert(wlr_output->pending.mode_type == WLR_OUTPUT_STATE_MODE_CUSTOM); } return true; } static bool output_commit(struct wlr_output *wlr_output) { struct wlr_headless_output *output = headless_output_from_output(wlr_output); if (!output_test(wlr_output)) { return false; } if (wlr_output->pending.committed & WLR_OUTPUT_STATE_MODE) { if (!output_set_custom_mode(wlr_output, wlr_output->pending.custom_mode.width, wlr_output->pending.custom_mode.height, wlr_output->pending.custom_mode.refresh)) { return false; } } if (wlr_output->pending.committed & WLR_OUTPUT_STATE_BUFFER) { // Nothing needs to be done for FBOs wlr_output_send_present(wlr_output, NULL); } wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL); glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } static void output_rollback(struct wlr_output *wlr_output) { struct wlr_headless_output *output = headless_output_from_output(wlr_output); wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL); glBindFramebuffer(GL_FRAMEBUFFER, 0); } static void output_destroy(struct wlr_output *wlr_output) { struct wlr_headless_output *output = headless_output_from_output(wlr_output); wl_list_remove(&output->link); wl_event_source_remove(output->frame_timer); destroy_fbo(output); free(output); } static const struct wlr_output_impl output_impl = { .destroy = output_destroy, .attach_render = output_attach_render, .commit = output_commit, .rollback = output_rollback, }; bool wlr_output_is_headless(struct wlr_output *wlr_output) { return wlr_output->impl == &output_impl; } static int signal_frame(void *data) { struct wlr_headless_output *output = data; wlr_output_send_frame(&output->wlr_output); wl_event_source_timer_update(output->frame_timer, output->frame_delay); return 0; } struct wlr_output *wlr_headless_add_output(struct wlr_backend *wlr_backend, unsigned int width, unsigned int height) { struct wlr_headless_backend *backend = headless_backend_from_backend(wlr_backend); struct wlr_headless_output *output = calloc(1, sizeof(struct wlr_headless_output)); if (output == NULL) { wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_output"); return NULL; } output->backend = backend; wlr_output_init(&output->wlr_output, &backend->backend, &output_impl, backend->display); struct wlr_output *wlr_output = &output->wlr_output; if (!create_fbo(output, width, height)) { goto error; } output_set_custom_mode(wlr_output, width, height, 0); strncpy(wlr_output->make, "headless", sizeof(wlr_output->make)); strncpy(wlr_output->model, "headless", sizeof(wlr_output->model)); snprintf(wlr_output->name, sizeof(wlr_output->name), "HEADLESS-%zd", ++backend->last_output_num); char description[128]; snprintf(description, sizeof(description), "Headless output %zd", backend->last_output_num); wlr_output_set_description(wlr_output, description); if (!output_attach_render(wlr_output, NULL)) { goto error; } wlr_renderer_begin(backend->renderer, wlr_output->width, wlr_output->height); wlr_renderer_clear(backend->renderer, (float[]){ 1.0, 1.0, 1.0, 1.0 }); wlr_renderer_end(backend->renderer); struct wl_event_loop *ev = wl_display_get_event_loop(backend->display); output->frame_timer = wl_event_loop_add_timer(ev, signal_frame, output); wl_list_insert(&backend->outputs, &output->link); if (backend->started) { wl_event_source_timer_update(output->frame_timer, output->frame_delay); wlr_output_update_enabled(wlr_output, true); wlr_signal_emit_safe(&backend->backend.events.new_output, wlr_output); } return wlr_output; error: wlr_output_destroy(&output->wlr_output); return NULL; }