#define _POSIX_C_SOURCE 199309L #define _XOPEN_SOURCE 500 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "support/shared.h" #include "support/cat.h" struct sample_state { struct wlr_renderer *renderer; struct wlr_texture *cat_texture; struct wlr_list *touch_points; }; struct touch_point { int32_t slot; double x, y; }; static void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; struct wlr_output *wlr_output = output->output; int32_t width, height; wlr_output_effective_resolution(wlr_output, &width, &height); wlr_output_make_current(wlr_output); wlr_renderer_begin(sample->renderer, wlr_output); float matrix[16]; for (size_t i = 0; i < sample->touch_points->length; ++i) { struct touch_point *p = sample->touch_points->items[i]; wlr_texture_get_matrix(sample->cat_texture, &matrix, &wlr_output->transform_matrix, (int)(p->x * width) - sample->cat_texture->width / 2, (int)(p->y * height) - sample->cat_texture->height / 2); wlr_render_with_matrix(sample->renderer, sample->cat_texture, &matrix); } wlr_renderer_end(sample->renderer); wlr_output_swap_buffers(wlr_output); } static void handle_touch_down(struct touch_state *tstate, int32_t slot, double x, double y, double width, double height) { struct sample_state *sample = tstate->compositor->data; struct touch_point *point = calloc(1, sizeof(struct touch_point)); point->slot = slot; point->x = x / width; point->y = y / height; if (wlr_list_add(sample->touch_points, point) == -1) { free(point); } } static void handle_touch_up(struct touch_state *tstate, int32_t slot) { struct sample_state *sample = tstate->compositor->data; for (size_t i = 0; i < sample->touch_points->length; ++i) { struct touch_point *point = sample->touch_points->items[i]; if (point->slot == slot) { wlr_list_del(sample->touch_points, i); break; } } } static void handle_touch_motion(struct touch_state *tstate, int32_t slot, double x, double y, double width, double height) { struct sample_state *sample = tstate->compositor->data; for (size_t i = 0; i < sample->touch_points->length; ++i) { struct touch_point *point = sample->touch_points->items[i]; if (point->slot == slot) { point->x = x / width; point->y = y / height; break; } } } int main(int argc, char *argv[]) { struct sample_state state = { .touch_points = wlr_list_create() }; struct compositor_state compositor = { 0, .data = &state, .output_frame_cb = handle_output_frame, .touch_down_cb = handle_touch_down, .touch_up_cb = handle_touch_up, .touch_motion_cb = handle_touch_motion, }; compositor_init(&compositor); state.renderer = wlr_gles2_renderer_create(compositor.backend); if (!state.renderer) { wlr_log(L_ERROR, "Could not start compositor, OOM"); exit(EXIT_FAILURE); } state.cat_texture = wlr_render_texture_create(state.renderer); if (!state.cat_texture) { wlr_log(L_ERROR, "Could not start compositor, OOM"); exit(EXIT_FAILURE); } wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ARGB8888, cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data); if (!wlr_backend_start(compositor.backend)) { wlr_log(L_ERROR, "Failed to start backend"); wlr_backend_destroy(compositor.backend); exit(1); } wl_display_run(compositor.display); wlr_texture_destroy(state.cat_texture); wlr_renderer_destroy(state.renderer); compositor_fini(&compositor); }